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Army Air Corps WAH-64 Apaches by MAIW
You'll have to wait till the Brits in the group get up in the AM your time to answer this for you, I'm not 100% sure so I won't even begin to speculate. You can rest assured that we just don't do these things willy nilly.
Also remember that we can't possibly create a package that matches your exact setup or anyone else's for that matter.
Also remember that we can't possibly create a package that matches your exact setup or anyone else's for that matter.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
I am guessing here but the reason that its been dropped by nearly 50' is that MS put the default at 249' so the afcad designer had no choice. We have to assume default scenery and mesh, but maybe he can explain it better if i am wrong.kungfuman wrote:Oh dear,
Middle Wallop is causing havoc. It ought to be at 297ft amsl. I take it there must've been a good reason to drop the airfield height by nearly fifty feet?
I can't use the additional AP***.bgl file, as I would lose previous edits that other sceneries have required. Could someone provide the xml code for the modified section, so I can incorporate it into my current AP***.bgl file please? Also, a little detail by way of a comment about what exactly is being changed by the code would be a welcome bonus.
Cheers,
Dan
It makes the scenery appear with a couple of small ridges on two sides for me, I assume due to my mesh, but nothing that I can't live with or that looks out of place. It may not be 100% accurate, especially to people in the know, but I would rather have the scenery than not.
Maybe a more interesting question would be what other mods have you done to the AP.bgl to make it so special?
Steve
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- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
I modified the height of the AP file so that the AI a/c didn't sit below the AFCAD. The change only affected the Middle Wallop airfield. It was tested on my native FS set up and worked OK.
I normally use VFR scenery and the Just Flight UK Mesh, in that case I don't use the MAIW scenery or AFCAD.
As has been said before we only make AFCADs and scenery files to work with the FS Scenery out of the box as we cannot even begin to comprehend what individual scenery set ups users have. We know that even within MAIW there are several different arrangements, so we use the vanilla FS set up.
Thanks for using our package.
I normally use VFR scenery and the Just Flight UK Mesh, in that case I don't use the MAIW scenery or AFCAD.
As has been said before we only make AFCADs and scenery files to work with the FS Scenery out of the box as we cannot even begin to comprehend what individual scenery set ups users have. We know that even within MAIW there are several different arrangements, so we use the vanilla FS set up.
Thanks for using our package.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
No probs! As always MAIW packages remain superior
Thanks for the detail John, I'll try incorporating your AP edit into my own AP file. However, I'm also thinking of reinstalling that same vfr scenery again on my system. I don't suppose you would be willing to share your own EGVP afcads that are compatible with the mesh? Just a thought.
Many thanks...
Dan
Thanks for the detail John, I'll try incorporating your AP edit into my own AP file. However, I'm also thinking of reinstalling that same vfr scenery again on my system. I don't suppose you would be willing to share your own EGVP afcads that are compatible with the mesh? Just a thought.
Many thanks...
Dan
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Middle Wallop is a bit of a nightmare for an AFCAD designer. The real airfield sits on the side of a small hill, there isn't really anywhere that's flat, on the southern side of the airfield there is actually quite a pronounced drop off down into Nether Wallop village. So much so that in the old Chipmunk days ATC couldn't see the aircraft lining up when there was a northerly or north-westerly runway.
When on a southerly/south-easterly runway you had to land down slope, one of my friends on the same course as me landed long, went over the lip and barely managed to stop before ploughing through a hedge into someone's garden. Happy days!
When on a southerly/south-easterly runway you had to land down slope, one of my friends on the same course as me landed long, went over the lip and barely managed to stop before ploughing through a hedge into someone's garden. Happy days!
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Sounds like good times!
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Hi Dankungfuman wrote:No probs! As always MAIW packages remain superior
Thanks for the detail John, I'll try incorporating your AP edit into my own AP file. However, I'm also thinking of reinstalling that same vfr scenery again on my system. I don't suppose you would be willing to share your own EGVP afcads that are compatible with the mesh? Just a thought.
Many thanks...
Dan
Amazing as it seems I've not done an AFCAD yet, that's the trouble of working for MAIW. It leaves little time for FS
Not that I'm complaining of course.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
I installed the package last night. Whilst the [Middle Wallop] buildings are sitting at ground level, as are the aircraft, the hardstandings are about 50`up in the air tho` fully visible in the vertical view. What do I have to alter to get the airfield and aprons to coincide. Thanks; excellent work as always.
- lowlevelRAF
- First Lieutenant
- Posts: 123
- Joined: 24 Jul 2008, 10:05
- Version: P3D
- Location: B'ham
Hi guys,
I downloaded this pack for FS2004 when it was first released, and it is fab !! But i have now decided to install it into FSX. I have only 1 problem....At Middle Wallop it looks like a live bomb range for the RAF !! I have floating taxi-ways and craters etc. I tried the Extra BGL. file but it didnt work ( i know its for FS9 but no harm in trying ). Could anyone help me out please ? Again the package, with all the other MAIW packages I have, is fab and i have lots of fun getting in formation with the ai, but just this little problem
All the best,
Matt
I downloaded this pack for FS2004 when it was first released, and it is fab !! But i have now decided to install it into FSX. I have only 1 problem....At Middle Wallop it looks like a live bomb range for the RAF !! I have floating taxi-ways and craters etc. I tried the Extra BGL. file but it didnt work ( i know its for FS9 but no harm in trying ). Could anyone help me out please ? Again the package, with all the other MAIW packages I have, is fab and i have lots of fun getting in formation with the ai, but just this little problem
All the best,
Matt
vAOC vRAF.net (On Vatsim)
Current projects: RAF Brize Norton, RAF Lossiemouth & RAF Odiham.
Complete: RAF Valley
Hi Matt,
The file, as you have found out, definitely won't work in FSX as they are definitely not compatible in that way.
I have not heard about anybody having a scenery issue or fix for FSX.
I am guessing here but maybe ADE can help here with a flatten, not too sure of its FSX capabilities but I know it has more than FS9. Otherwise somebody else may have an individual solution that they might like to share.
The file, as you have found out, definitely won't work in FSX as they are definitely not compatible in that way.
I have not heard about anybody having a scenery issue or fix for FSX.
I am guessing here but maybe ADE can help here with a flatten, not too sure of its FSX capabilities but I know it has more than FS9. Otherwise somebody else may have an individual solution that they might like to share.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- lowlevelRAF
- First Lieutenant
- Posts: 123
- Joined: 24 Jul 2008, 10:05
- Version: P3D
- Location: B'ham
- lowlevelRAF
- First Lieutenant
- Posts: 123
- Joined: 24 Jul 2008, 10:05
- Version: P3D
- Location: B'ham
Really nice package, thanks for making it.
I have just installed it but I am having the same problem with my aircraft hovering at 50ft above the ground.
The read me says "If you should get floating AI at Middle Wallop try replacing the existing file with this one AP947130.bgl. located in the optional bgl folder"
My AI is on the ground but I am the one floating and I have no optional BGL folder anyway
Any advise greatly welcome, I apologise in advance if I am missing the obvious.
Thanks
Richard
I have just installed it but I am having the same problem with my aircraft hovering at 50ft above the ground.
The read me says "If you should get floating AI at Middle Wallop try replacing the existing file with this one AP947130.bgl. located in the optional bgl folder"
My AI is on the ground but I am the one floating and I have no optional BGL folder anyway
Any advise greatly welcome, I apologise in advance if I am missing the obvious.
Thanks
Richard
Re: Army Air Corps WAH-64 Apaches by MAIW
I had the elevation problems in FS9 at EGVP too.
(the optional AP947130.bgl did not fix it).
After using SBuilder I could solve it (76m elev. instead of 90m).
I had to replace MAIW_EGVP_Flatten.bgl and MAIW_EGVP_VTPP.bgl
by my files (EGVP_LWM2.bgl and EGVP_VTPP.bgl, each 1KB).
If anybody is interested, send me a PM (I cannot attach files here)
Edit:
Sorry, I have to correct me. It is necessary to have a third file in the folder "scenery\world\scenery",
which I can also supply ...
(the optional AP947130.bgl did not fix it).
After using SBuilder I could solve it (76m elev. instead of 90m).
I had to replace MAIW_EGVP_Flatten.bgl and MAIW_EGVP_VTPP.bgl
by my files (EGVP_LWM2.bgl and EGVP_VTPP.bgl, each 1KB).
If anybody is interested, send me a PM (I cannot attach files here)
Edit:
Sorry, I have to correct me. It is necessary to have a third file in the folder "scenery\world\scenery",
which I can also supply ...
Guenther