Military AI Works • Support archive for MAIW Packages in FSX - Page 13
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Re: Support for MAIW Packages in FSX

Posted: 06 Nov 2011, 22:29
by ravenone
Okay Okay.. this is crazy!

First I thought... "how in the heck do I disable the dx mode native on my machine." I found the checked box for preview dx10 in the settings (quick search) but thought "no way this is it... it only for the preview box isn't it... no way" But makes no sense to ask for help and then don't try suggestions right... right. unchecked the box and restarted the sim and BAM! It WORKS!! Beautifully textured military ai! I checked a couple base and it looks great!

I have to chuckle at my genius self (sarcasm) for secretly doubting the fix. I am usually a fair student and pretty good at developing new understanding and concept. But in this case i don't even care that I have no idea why that work. Thrilled that it did.

I know.. blah blah blah... THANKS so much CelticWarrior that's what I was meaning to convey.

Salute to you and the entire development and support team here.

~Rave

Re: Support for MAIW Packages in FSX

Posted: 07 Nov 2011, 12:09
by CelticWarrior
It's not often I get the correct solution, you're the lucky one I got this one right! :lol:

I'm pleased to have helped.

Re: Support for MAIW Packages in FSX

Posted: 25 Nov 2011, 16:51
by Reggie
Need some help with NAS Pensacola. The lighthouse is about 200 yards out into the water. Everything else shows up just fine.

I'm usin FSX/SP-2 (no Acceleration) with ultimate Terrain X. Is the UTX causing the problem?

Thanks......................

Re: Support for MAIW Packages in FSX

Posted: 25 Nov 2011, 21:21
by Firebird
trying to answer this blind, but have you tried disabling UTX and seeing if that makes a difference?

Re: Support for MAIW Packages in FSX

Posted: 21 Dec 2011, 23:52
by X_Man
Help - I have installed MCAS Beaufort and all seems to work well except for some of the building textures that are not loading. I have the MAIW Scenery folder regsitered in FSX with the contents of the object scenery folder installed. Does anyone have a suggestion?

What I see are most of the buildings and shipping containers are white.

Also - Thank you guys for MAIW.

Re: Support for MAIW Packages in FSX

Posted: 16 Jan 2012, 14:27
by Victory103
Probably nothing can be done with the NAS Key West scenery, I have several "fuel farms" in the water along with the service roads, guess the FS9 landclass is that much different. Anyone ever figure out a fix to the trees or building signs and their alphas? One of the custom fuel tanks that reads "NAVY" is almost completely transparent.

Re: Support for MAIW Packages in FSX

Posted: 23 Jan 2012, 08:51
by btaylo24
Guys

Wonder if anyone can help me

Got UKMIL RAF ODIHAM installed (FSX) and have put the NBAI Chinook there (from the MAIW Chinook package)
Have converted FP etc etc
Now when I go to Odiham I cannot see any chinooks, BUT if I use Super Traffic board it says they are parked up (but just invisible)
I can click on SHOW AI in Super Traffic Board and it will take me to the spot where they are parked but nothing there.

Have changed parking codes etc. etc. to make MAIW fit in UKMIL scenery.


Any ideas

Re: Support for MAIW Packages in FSX

Posted: 23 Jan 2012, 17:18
by Firebird
I can't be sure about this Barry but it could be one of two things. One being that you need to disable shadows, can't remember if it buildings or aircraft, and the other is that there is some FS9 traffic fairly nearby.

Re: Support for MAIW Packages in FSX

Posted: 23 Jan 2012, 18:18
by CelticWarrior
My guess would be multiple sceneries/airfields or an elevation issue. If the view board is showing them as being there, then there they are.

Re: Support for MAIW Packages in FSX

Posted: 23 Jan 2012, 18:39
by Firebird
I did remember something on AIG about this and a quick search found this thread. Does this match your problem?
Basically with SP2 or Acceleration you can't have aircraft shadows on with third party addons, which does seem to be a bit limiting.
http://www.alpha-india.net/forums/index ... pic=8710.0

Re: Support for MAIW Packages in FSX

Posted: 23 Jan 2012, 23:42
by btaylo24
I have shadows off, that's the strange thing (as not fussed about them anyway)
Notice as well that when they are flying they are invisible (so that would rule out elevation problem?)


Will try the UKMIL Chinook and see if its ok? Driving me mad, trying to complete ALL UK bases in FSX and spent too long on this one.

THANKS GUYS for help. will let you know

Re: Support for MAIW Packages in FSX

Posted: 24 Jan 2012, 00:05
by Stewart Pearson
btaylo24 wrote:Any ideas
Reinstall FS9? :twisted: :lol:

Re: Support for MAIW Packages in FSX

Posted: 24 Jan 2012, 00:20
by btaylo24
It did cross my mind :-)

But no , time to move on. I WILL get it working!

Re: Support for MAIW Packages in FSX

Posted: 24 Jan 2012, 06:01
by btaylo24
Got the UKMIL Chinooks working, MAIW one's do not show.
Happy with UKMIL Chinooks so not going to bother with the MAIW one's

Cheers guys

Re: Support for MAIW Packages in FSX

Posted: 24 Jan 2012, 07:42
by CelticWarrior
Last time I had this problem it was with SKJ Il-76's and it turned out to be the wrong model in the aircraft.cfg file.

Probably not in this case, but you never know .....

Re: Support for MAIW Packages in FSX

Posted: 24 Jan 2012, 12:06
by shaggy22
Edit: Problem solved, rogue fs9 file :oops:

Re: Support for MAIW Packages in FSX

Posted: 26 Jan 2012, 05:43
by Dave YVR ATC
Actually i'm running dx11. Is that bad?

DX11 isn't an option in FSX. The DX10 preview mode isn't recommended as many AI aircraft don't work properly with it as well as many addon scenery's don't support DX10 either.

Re: Support for MAIW Packages in FSX

Posted: 17 Feb 2012, 16:21
by navy81
Hey everyone,
First a big shoutout to all who had a hand in the MAIW efforts - fantastic,
I have loaded about 15 or so of the packages, with no problem in 75% of them. However, Pax River, Elizabeth City, Seymour Johnson, Hurlburt, and Eglin - could not get any AI to show up. I went through all of the steps, including reading all 13 pages of posts here, checking for AFCAD duplicates, FS9 traffic files, etc.
Then on a whim - I decided to load the FS9 traffic files into scenery/world/scenery alongside their FSX counterparts. You won't believe it - traffic all over the place. This runs counter to what we all thought, so you might check that procedure out and add that to your "toolbox" when troubleshooting for a lack of AI after having done everything else. I can't explain it. Weird, but it works.

Cheers.
Deke
"Navy81"

Re: Support for MAIW Packages in FSX

Posted: 20 Feb 2012, 02:31
by navy81
Well, you learn something new everyday.. helps to read the "help" document in AIFP too. Even though the traffic showed up with the FS9 traffic files, with FS9 files side by side with their FSX counterparts (see post above), any FSX traffic is disabled, including the MAIW converted to FSX files. So, back at square 1.

I have probably 40 traffic files loaded, but only achieve about a 50% success rate.
Here are some of the suspects I am having trouble with, if anyone would care to chime in:
Pax River
Seymour Johnson
Elizabeth City
Whiting Field North

There are numerous others which I will take note of on my next post. 14 hours of fiddling with them, validating times, etc - getting tired.
Again, thanks to some seriously great work by all involved.
Standing by if someone has any suggestions.

Kind regards,
Deke

Re: Support for MAIW Packages in FSX

Posted: 20 Feb 2012, 09:43
by Victory103
Deke,
As mentioned in the other thread about mixing traffic files, you will need to make sure you are not letting any FS9 files in the World/Scenery folder. I have even had one issue with a supposely converted FSX file, got many errors on that one until I found it.

I have all the packages working, using the convert process in my system. I use the "check box" to add the _FSX to the .bgl, that way I know I converted it and keeps all my files straight. All 4 listed are working fine with zero defects.