Military AI Works • Questions on the airport background tute or getting started - Page 3
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Re: Questions on the airport background tute or getting started

Posted: 02 Jun 2011, 18:47
by Rotten Ralph
Thank you Hartwig & Steve. I will give it a go.

Dave

Re: Questions on the airport background tute or getting started

Posted: 02 Jun 2011, 23:12
by MIKE JG
Yes that is the problem, just have to convert your needed altitude in ft to meters and you should be all set.

Re: Questions on the airport background tute or getting started

Posted: 03 Jun 2011, 15:56
by Rotten Ralph
Looks like I am doing something wrong guy`s. I have changed the altitude to metres (4600ft=1268m) but it still produces a massive crator & the strange thing is, no matter what altitude I put in, the bottom of the crater is always 1516.9 ft. Perhaps I am using the wrong bit of Sbuilder. I am doing the flatten in LWM, flatten, set altitude/color, then I put in the altitude, is this the correct way?

Cheers for any help

Dave

Re: Questions on the airport background tute or getting started

Posted: 03 Jun 2011, 16:30
by MIKE JG
Dave check where your output flatten file is going to. Almost sounds like it is either not making the new file correctly or that it is and that file is not overwriting your older flatten or you are not putting the most up to date flatten file in your local scenery folder.

Re: Questions on the airport background tute or getting started

Posted: 03 Jun 2011, 17:30
by Rotten Ralph
Mike, you have saved the day again. I found that I had mistakingly made a groom lake file when I first had a go at Sbuilder & neglected to name it properly, thus I found a file called project, & that was the old conflicting file.

Many thanks for helping

Dave

Re: Questions on the airport background tute or getting started

Posted: 03 Jun 2011, 18:30
by MIKE JG
No worries, glad to help. I've been there and done that.

Re: Questions on the airport background tute or getting started

Posted: 17 Oct 2011, 16:02
by RKE
Better late than never, but thanks for the tutorial. As it turns out, I've been doing it wrong all this time! :lol: I would remove airport backgrounds by creating a poly that stretched over it.

And I never realised that Sbuilder could "communicate" with FS9. I've been doing the long way around, taking a top-down screenshot with CellGrid enabled, importing it into Sbuilder, checking the coordinates with Tcalc etc. etc.

Re: Questions on the airport background tute or getting started

Posted: 19 Nov 2012, 00:20
by delbydoo
Sorry to bump the thread - but I finally got to grips with the simple stuff. Thanks very much Mike - after going through the whole thing once (and having to restart twice due to that "undo" function) I managed to get the golf course alone onto Randolph without referring to the tute...... :D

Re: Questions on the airport background tute or getting started

Posted: 19 Nov 2012, 00:47
by MIKE JG
There ya go. :wink:

Re: Questions on the airport background tute or getting started

Posted: 08 Jan 2013, 02:37
by geoffacox
Hello, I'm having trouble getting scasm up and running! It tells me i need msdos, so I got dosbox, but I have no clue on how to run it, the help is basically trial and error?

best regards

Geoff

Re: Questions on the airport background tute or getting started

Posted: 30 Mar 2013, 11:22
by proximo
Hello
I need help: I want to use custom textures (MAIW Ground Poly Tarmac/Concrete) for polys created by SBuilder. Can you explain me how to modify poly.txt,I found some tips on FSDeveloper. I tried to modify poly.txt but Scam (after bgl compile) still wrote me error message.