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Eielson WIP
Re: Eielson WIP
That reminds me, I need to do an SB tute on adding textured lines and land class.
/Adds to the "to do" list around here.
/Adds to the "to do" list around here.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Eielson WIP
Correct.james84 wrote:Ok, I'll try. Hartwig, is SBuilder the program you use to make backgrounds?
Re: Eielson WIP
Today's update...
I finally discovered that there are 196 objects in the ABO library instead of 120...
I finally discovered that there are 196 objects in the ABO library instead of 120...
- Attachments
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- PAEI_ADE9_GG 18 dec.BGL
- (103.52 KiB) Downloaded 101 times
Re: Eielson WIP
James, this still being worked on or is it finished?
Dave
Dave
Re: Eielson WIP
Still in the works, Dave... I need to add the remaining objects, but it should already be functional.
I'll post another bgl for you to d/l as soon as I update it!
I'll post another bgl for you to d/l as soon as I update it!
Re: Eielson WIP
Great, will the 'aggressors' be in their shelters?
Dave
Dave
Re: Eielson WIP
No, unfortunately I could'nt find any open shelter, so they'll be sitting on the tarmac!
(unless somebody feels like making open ones)
(unless somebody feels like making open ones)
Re: Eielson WIP
Gentlemen, I rstarted working on this project after a long break.
I'm adding other objects and hopefully the scenery will be released in the next few days.
Not much progress to show you, but tomorrow evening I'll post an update in order for you to give me some feedback.
I'm adding other objects and hopefully the scenery will be released in the next few days.
Not much progress to show you, but tomorrow evening I'll post an update in order for you to give me some feedback.
- shaggy22
- MAIW Developer
- Posts: 1584
- Joined: 12 Aug 2009, 14:18
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Re: Eielson WIP
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Eielson WIP
As promised...
I also added the small lakes areound the base! Sorry if it's a bit messy but it will look better in the next few days!
Unfortunately I didn't find objects that were more suitable nor learned to make some, so I kept on using the objects featured in MAIW libraries.
Please post your feedback!
I also added the small lakes areound the base! Sorry if it's a bit messy but it will look better in the next few days!
Unfortunately I didn't find objects that were more suitable nor learned to make some, so I kept on using the objects featured in MAIW libraries.
Please post your feedback!
- Attachments
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- PAEI_ADE9_GG.BGL
- (131.79 KiB) Downloaded 76 times
Re: Eielson WIP
Looks fine James, bigger base than what I thought!
Dave
Dave
Re: Eielson WIP
HI James84,
Fantastic looking scenery. I noticed that the MAIW AF2 file had a lot more parking in. Is that no longer in use?
Fantastic looking scenery. I noticed that the MAIW AF2 file had a lot more parking in. Is that no longer in use?
Re: Eielson WIP
Thank you Regan!regan123 wrote:HI James84,
Fantastic looking scenery. I noticed that the MAIW AF2 file had a lot more parking in. Is that no longer in use?
The parkings are missing as I still have to add them! They will host the Aggressors like in the Afcad provided in the MAIW package.
Re: Eielson WIP
Excellent. ADE is such a good tool, but the problem is, it now means there is always too easy to go back and tweak one last thing - constantly.james84 wrote: The parkings are missing as I still have to add them! They will host the Aggressors like in the Afcad provided in the MAIW package.
Re: Eielson WIP
Almost there...
A few details are missing, but I added the remainig parkings, removed the sparse objects and managed to make a landclass file (first time I use SBuilder so apologize me if it's not as good as Hartwig's works).
I think you can already start using it, the most of the job is done!
The parking codes are the ones used in the MAIW package.
A few details are missing, but I added the remainig parkings, removed the sparse objects and managed to make a landclass file (first time I use SBuilder so apologize me if it's not as good as Hartwig's works).
I think you can already start using it, the most of the job is done!
The parking codes are the ones used in the MAIW package.
- Attachments
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- PAEI_ADE9_GG.BGL
- (125.52 KiB) Downloaded 75 times
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- PAEI_VTPP.BGL
- (1.41 KiB) Downloaded 73 times
Re: Eielson WIP
Fantastic work! I've tried and looks OK!
Is it possible to add light poles and fences? And some stuff (trucks, equipments, etc) in the ramp is always welcome.
regards
Juan
Is it possible to add light poles and fences? And some stuff (trucks, equipments, etc) in the ramp is always welcome.
regards
Juan
Re: Eielson WIP
Thanks for the kudos!pepe06 wrote:Fantastic work! I've tried and looks OK!
Is it possible to add light poles and fences? And some stuff (trucks, equipments, etc) in the ramp is always welcome.
regards
Juan
Of course, I will add them! But first of all I want to add the remaining objects!
Re: Eielson WIP
Amazing work, James!! I tried it and WOW, makes Eielson just lake the real thing!
Keep up the good work!!
Keep up the good work!!
Tatit