Mike,
Just to let you know I have now got things sorted. I have to make the parts as you suggested (Parts/per) in the same model, and not as a seperate model like the FSDS tutorial shows (have a main model, and then create another model and assign it as a LOD model). For info it does also work ...
Search found 10 matches
- 13 May 2012, 18:07
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
- 11 May 2012, 09:26
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Mike,
Thanks for the reply. I will try it.
For scenery, that I was using as an example though just uses BGLcomp, so would Xtomdl make any difference to this?
Pete
Thanks for the reply. I will try it.
For scenery, that I was using as an example though just uses BGLcomp, so would Xtomdl make any difference to this?
Pete
- 10 May 2012, 23:10
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Hi Mike,
Thanks for the reply, I am now thinking that this might be the case as well. I should change across to Xtmol but have been using Mkmdl for years and making scenery and planes without issues. It is only now that I am trying to make things correctly and frame rate friendly that I am starting ...
Thanks for the reply, I am now thinking that this might be the case as well. I should change across to Xtmol but have been using Mkmdl for years and making scenery and planes without issues. It is only now that I am trying to make things correctly and frame rate friendly that I am starting ...
- 10 May 2012, 20:08
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Mike,
Sorry I have not got back sooner, been working on other things.
I had a go at the tutorial in FSDS help file on LOD's. Still can not get the object to change when moving away from it. I am using Mkmdl and compiling to FSX, can I use this?
What was the other method of compiling you refer to ...
Sorry I have not got back sooner, been working on other things.
I had a go at the tutorial in FSDS help file on LOD's. Still can not get the object to change when moving away from it. I am using Mkmdl and compiling to FSX, can I use this?
What was the other method of compiling you refer to ...
- 29 Apr 2012, 22:35
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Mike,
Unfortunatly I have deleted it as part of my weekly clean up. I will be trying again though and if the offer still stands and it does not work out, I can send it to you.
Going back to your previous post, do you make the LOD parts as part of the main model or do you still create seperate ...
Unfortunatly I have deleted it as part of my weekly clean up. I will be trying again though and if the offer still stands and it does not work out, I can send it to you.
Going back to your previous post, do you make the LOD parts as part of the main model or do you still create seperate ...
- 29 Apr 2012, 18:34
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Mike,
Thanks for the explanation, again I did not know that you can use it on a part basis as well.
I have just made an LOD model of my AI object (missile in this case) and did it by what it says in the FSDS help file. That is have the main model as the full complete item (LOD_400), then make ...
Thanks for the explanation, again I did not know that you can use it on a part basis as well.
I have just made an LOD model of my AI object (missile in this case) and did it by what it says in the FSDS help file. That is have the main model as the full complete item (LOD_400), then make ...
- 29 Apr 2012, 12:34
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Mike,
Can you clarify the 'Per Part LOD'. I thought that the whole model was included in the 400 pixels, or have I missunderstood it?
Now I understand why you call the LOD's 400, 200 etc. I dont think I have seen that explained anywhere as meaning pixels, so thanks for explaining that.
Regards
Can you clarify the 'Per Part LOD'. I thought that the whole model was included in the 400 pixels, or have I missunderstood it?
Now I understand why you call the LOD's 400, 200 etc. I dont think I have seen that explained anywhere as meaning pixels, so thanks for explaining that.
Regards
- 28 Apr 2012, 22:16
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Mike,
Thanks for the suggestion. I have to admit that at this point in time I have made no LOD models, as I have done before and it made no change to the display.
However I will give it a try - I have no idea how the LOD's wrk in terms of switching, but I guess this will be a earning curve for both ...
Thanks for the suggestion. I have to admit that at this point in time I have made no LOD models, as I have done before and it made no change to the display.
However I will give it a try - I have no idea how the LOD's wrk in terms of switching, but I guess this will be a earning curve for both ...
- 28 Apr 2012, 20:18
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
Re: AI Distance at which it dissappears?
Steve,
Thanks for the prompt reply.
My AI's are turning white much sooner than 10 miles, and the AI I am comparing them to are Capt Sim's AI from the weapons package. I am thinking more and more perhaps it could be a LOD thing. I was reading somewhere just now that you can make your 3rd LOD model ...
Thanks for the prompt reply.
My AI's are turning white much sooner than 10 miles, and the AI I am comparing them to are Capt Sim's AI from the weapons package. I am thinking more and more perhaps it could be a LOD thing. I was reading somewhere just now that you can make your 3rd LOD model ...
- 28 Apr 2012, 18:46
- Forum: General Projects
- Topic: AI Distance at which it dissappears?
- Replies: 17
- Views: 837
AI Distance at which it dissappears?
I am having a go at some AI aircraft, and one thing I have come up against is that the aircraft turn white (Loose Textures) at a certain distance away from your view. I did think this was a 'MIP'S' thing or even LOD problems. On closer investigation of other AI it would appear that the actual model ...