Search found 5 matches
- 01 Jun 2012, 04:49
- Forum: General Projects
- Topic: Model author contact information needed
- Replies: 5
- Views: 694
Re: Model author contact information needed
I have to admit it's a bit annoying that it's difficult for me to find and contact these people. IMO if you release your work and leave a clause that allows your work to be used by a 3rd party with your permission you should also make sure you have a well-known point of contact for others to do so ...
- 30 May 2012, 09:52
- Forum: General Projects
- Topic: Model author contact information needed
- Replies: 5
- Views: 694
Model author contact information needed
I've completed exporting static AI for my latest scenery release using SAMM. Now that all the static models are in place I know which ones I will be using for the final release and it's time to seek author permission to be able to distribute the model files with my scenery release. Due to the size ...
- 22 Mar 2012, 20:33
- Forum: General Projects
- Topic: MegaSceneryEarth Airports Project: KWRI
- Replies: 4
- Views: 484
Military AI!
You can read development details over at the FSDeveloper thread .
Finally got AI movements in and holy cow am I impressed! The airport is literally overflowing with aircraft in the morning :) Have a look see and if anyone is working on additional packages for KWRI let me know!
Some general cargo ...
Finally got AI movements in and holy cow am I impressed! The airport is literally overflowing with aircraft in the morning :) Have a look see and if anyone is working on additional packages for KWRI let me know!
Some general cargo ...
- 25 Feb 2012, 02:14
- Forum: General Projects
- Topic: MegaSceneryEarth Airports Project: KWRI
- Replies: 4
- Views: 484
Re: MegaSceneryEarth Airports Project: KWRI
Very nice, something I am interested in as I would like to have all my military bases with immediate surrounding areas be photoreal.
You may want to read closer about how I'm developing these airports. I base them off MegaSceneryEarth tiles. Don't have those and you don't have a photoreal ...
You may want to read closer about how I'm developing these airports. I base them off MegaSceneryEarth tiles. Don't have those and you don't have a photoreal ...
- 23 Feb 2012, 05:46
- Forum: General Projects
- Topic: MegaSceneryEarth Airports Project: KWRI
- Replies: 4
- Views: 484
MegaSceneryEarth Airports Project: KWRI
Hey everyone, I decided I might as well swing by here and share my latest project given that it's my first military airport and this is IMO the best place to discuss such things when dealing with FSX.
Quick background - I've been developing airports since 2010 using default textures and freeware ...
Quick background - I've been developing airports since 2010 using default textures and freeware ...