Greg,
Thanks for allowing me to "home" at MAIW.
Salut!
Search found 10 matches
- 28 May 2017, 13:24
- Forum: General Projects
- Topic: Free to a good home
- Replies: 2
- Views: 1004
- 18 May 2017, 00:22
- Forum: General Projects
- Topic: Free to a good home
- Replies: 2
- Views: 1004
Free to a good home
For a few years now, it's been my honor to provide a significant version of Naval Air Station Lemoore (KNLC) to the ESP family of flight simmers. It was a very big undertaking for a first-time scenery designer and took approximately 2 years of free time to accomplish.
I've come to know many ...
I've come to know many ...
- 28 Jan 2015, 02:25
- Forum: General Military AI Discussion
- Topic: Helo AI
- Replies: 4
- Views: 537
Re: Helo AI
This is great to hear. I have a couple of scenery projects in the pipeline for USNavy helos.
- 23 Jan 2015, 23:55
- Forum: General Military AI Discussion
- Topic: Helo AI
- Replies: 4
- Views: 537
Helo AI
I'm slowly learning more about AI. There does not seem to be much (if any) helo AI. Is that because of demand or is there a technical limitation?
Thanks for helping out a noob.
Henry
Thanks for helping out a noob.
Henry
- 10 Jan 2015, 00:24
- Forum: General Military AI Discussion
- Topic: New NAS Lemoore
- Replies: 29
- Views: 2757
Re: New NAS Lemoore
Hi Guys
Speaking in the wind as I do not have it installed.
Aircraft that line up and do not take off, usually get onto the runway via a path that has no hold short or the hold short is too far from the runway edge.
Hope this helps.
John
Many of the hold shorts in real life are pretty far ...
Speaking in the wind as I do not have it installed.
Aircraft that line up and do not take off, usually get onto the runway via a path that has no hold short or the hold short is too far from the runway edge.
Hope this helps.
John
Many of the hold shorts in real life are pretty far ...
- 03 Jan 2015, 21:54
- Forum: General Military AI Discussion
- Topic: New NAS Lemoore
- Replies: 29
- Views: 2757
Re: New NAS Lemoore
P3D does not support BGL based light effects. In the next version, they will be replaced with normal light effects.mikewmac wrote: Hi Henry,
I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
- 02 Jan 2015, 02:24
- Forum: General Military AI Discussion
- Topic: New NAS Lemoore
- Replies: 29
- Views: 2757
Re: New NAS Lemoore
I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65. :D
The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters. :(
Unfortunately P3D, like ...
The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters. :(
Unfortunately P3D, like ...
- 28 Dec 2014, 12:34
- Forum: General Military AI Discussion
- Topic: New NAS Lemoore
- Replies: 29
- Views: 2757
Re: New NAS Lemoore
Appreciate all the feedback and knowledge acquisition! Please don't hesitate to keep filling the bucket.Victory103 wrote:Great shots Mike, got the news on 1.02, will test tonight.
henrystreet, BIG thanks from a MAIW supporter for going back in to get the AI to work!
- 27 Dec 2014, 14:34
- Forum: General Military AI Discussion
- Topic: New NAS Lemoore
- Replies: 29
- Views: 2757
Re: New NAS Lemoore
KNLC v1.02 available
Changelog
- Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
- Connected squadron parking spaces to taxiways.
- Disabled a couple of Bravo taxi segments that went thru the line shack area
Here is the link: http ...
Changelog
- Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
- Connected squadron parking spaces to taxiways.
- Disabled a couple of Bravo taxi segments that went thru the line shack area
Here is the link: http ...
- 27 Dec 2014, 03:06
- Forum: General Military AI Discussion
- Topic: New NAS Lemoore
- Replies: 29
- Views: 2757
Re: New NAS Lemoore
Latest info for those that might be interested
http://www.sim-outhouse.com/sohforums/s ... ery!/page3
http://www.sim-outhouse.com/sohforums/s ... ery!/page3