A huge thankyou to Henk, Martin and everyone involved with this fantastic F104 conversion. They look and perform fabulous. That AB effect is spot on. I really appreciate all the hard work (and skill) you've put in. Absolutely fantastic work. Well done and thankyou.
/Russell.
Search found 19 matches
- 02 Feb 2021, 14:13
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW MPAI Lockheed F-104 Starfighter Conversion Support
- Replies: 4
- Views: 722
- 04 Oct 2017, 09:08
- Forum: Martin's Owl Corner
- Topic: OwlAI has gone live with the first four F-104 AI packages
- Replies: 85
- Views: 12695
Re: OwlAI has gone live with the first four F-104 AI packages
Thanks for the quick answer Martin. I really hope you can convert the Mike Pearson models too, as I hate having my Italian air bases looking so empty now I've moved to P3Dv4.
Cheers,
/Russell.
Cheers,
/Russell.
- 03 Oct 2017, 21:00
- Forum: Martin's Owl Corner
- Topic: OwlAI has gone live with the first four F-104 AI packages
- Replies: 85
- Views: 12695
Re: OwlAI has gone live with the first four F-104 AI packages
Are these fabulous F104 packages going to be updated for P3Dv4 ?
Cheers,
/Russell.
Cheers,
/Russell.
- 04 Jan 2009, 08:51
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
Sorry for the delay Giorgio. Thats strange, I sent it at 6.17pm last night, with no indication that it had'nt been delivered. I could'nt remember where I got it...but now I do. It's the official AB of the virtual 22Gr-51St available at... http://www.starfighterteam.com/html/ Click on free download ...
- 03 Jan 2009, 18:18
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
- 03 Jan 2009, 14:38
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
Firebird is checking the Afcads out..but it appears you guys have hit the nail on the head. I put a hold short on each of the exits the two aircraft use...and it's done the trick. Can't thank you all enough for the excellent advice and knowledge. I would never have sussed it out in a hundred years ...
- 03 Jan 2009, 13:30
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
- 03 Jan 2009, 12:28
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
- 03 Jan 2009, 11:48
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
- 03 Jan 2009, 10:53
- Forum: Scenery Design
- Topic: AI parking
- Replies: 17
- Views: 1262
AI parking
Hi,
I was wondering if anyone can give me an idea as to where I've gone wrong. Two Tornadoes + three F104's flying Rimini-Ghedi, worked perfectly. I then changed it to Rimini-Istrana. Now, both Tornadoes park in the same slot...and the F104's do the same. I have five dedicated parking slots, but ...
I was wondering if anyone can give me an idea as to where I've gone wrong. Two Tornadoes + three F104's flying Rimini-Ghedi, worked perfectly. I then changed it to Rimini-Istrana. Now, both Tornadoes park in the same slot...and the F104's do the same. I have five dedicated parking slots, but ...
- 21 Dec 2008, 19:50
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 15
- Views: 1259
- 21 Dec 2008, 17:23
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 15
- Views: 1259
Thanks for the replies. Can't remember the details, but I seem to recall reading somewhere that altering the taxi speeds can cause other problems, but I don't know enough about the subject to make a legitimate comment. As I see it...my problem is caused by the Tornado's slowing to taxi speed JUST ...
- 20 Dec 2008, 17:13
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 15
- Views: 1259
Thanks for the advice. I've been experimenting a bit...but have come to the conclusion that I don't know what the hell I'm doing. What confuses me is, I have two Tornados from the Italian package flying with the F104's (highly realistic touchdown and roll out...well done MAIW ) Trouble is, they stop ...
- 20 Dec 2008, 09:56
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 15
- Views: 1259
- 20 Dec 2008, 09:10
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 15
- Views: 1259
thanks for the swift reply. The F104's are from a Memmingen scenery by Klaus Jone... on Avsim...the F104 is credited to Rey Lopez, Gunter Kirchstein, Erick Cantu, Gary Smith, Dennis Seeley and repainted by Andreas Kruschwitz. I used it because, as noted elsewhere on the forum, AI 104's are as rare ...
- 19 Dec 2008, 23:11
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 15
- Views: 1259
AI landing distance
Hi,
as 95% of my simming is on the c9f104, I set up a flight of 4 AI f104's to fly Rimini-Ghedi-Rimini in order to practice formating on them. The problem I can't solve is the landing at Ghedi...and the recovery back to Rimini. The AI F104's land as though they've trapped the wire in an arrested ...
as 95% of my simming is on the c9f104, I set up a flight of 4 AI f104's to fly Rimini-Ghedi-Rimini in order to practice formating on them. The problem I can't solve is the landing at Ghedi...and the recovery back to Rimini. The AI F104's land as though they've trapped the wire in an arrested ...
- 19 Dec 2008, 23:09
- Forum: AI Aircraft Design
- Topic: AI landing distance
- Replies: 0
- Views: 171
AI landing distance
Hi,
as 95% of my simming is on the c9f104, I set up a flight of 4 AI f104's to fly Rimini-Ghedi-Rimini in order to practice formating on them. The problem I can't solve is the landing at Ghedi...and the recovery back to Rimini. The AI F104's land as though they've trapped the wire in an arrested ...
as 95% of my simming is on the c9f104, I set up a flight of 4 AI f104's to fly Rimini-Ghedi-Rimini in order to practice formating on them. The problem I can't solve is the landing at Ghedi...and the recovery back to Rimini. The AI F104's land as though they've trapped the wire in an arrested ...
- 07 Dec 2007, 09:08
- Forum: MAIW Package Support For FS9
- Topic: Italian Air Force Tornado Package by MAIW
- Replies: 34
- Views: 4822
- 07 Dec 2007, 00:08
- Forum: MAIW Package Support For FS9
- Topic: Italian Air Force Tornado Package by MAIW
- Replies: 34
- Views: 4822
Change home base
Hi,
as a complete novice when it comes to AI, this may be a silly question...but...is it possible to change the home base of the Italian Tornado package ? I mainly use Rimini lipr and Cervia lipc and would love to populate either of these bases with some Italian mil. aircraft. F104's would be the ...
as a complete novice when it comes to AI, this may be a silly question...but...is it possible to change the home base of the Italian Tornado package ? I mainly use Rimini lipr and Cervia lipc and would love to populate either of these bases with some Italian mil. aircraft. F104's would be the ...