IS3 will place Airport 1 and 2 grass polygons visually live in FSX. You could also use some of the other grass textures too to give a bit of variety. The real benefit though is the customisation of the Landclass scenery surrounding an airfield and the placement of lakes, rivers, roads (with or without traffic), railroads and telegraph poles. It took me just an hour to understand the program and do this test enhancement to an area of Seattle that falls within the 50 mile demo area:


The program has no flatten facility, so I used ADE for that when I added the runway in the same program.
When I’ve changed Landclass before, I’ve used EZ_Landclass by Russell Dirks. It works with an Excel spread sheet and the tiles are rectangular. IS3 just does it visually in FSX and with any shape you want, it’s so easy. That said, there has to be a need to change the Landclass in the first place. If you use photo-scenery or if you are content with the enhanced Landclass appearance that OrbX offers then the need may not arise. However, the program will manipulate Orbx Landclass just as well.
Although there is some capability to change coastlines, it is not possible to extend land into sea or even create an island. You can however extend sea into land, because sea has a higher priority. Adding roads with traffic is though, extremely easy. None of these terrain features are available in FS9 unfortunately, which is a real pity.
It’s well worth having a play with the demo version. Two tips though - when I launched the program the first time, it told me that the trial period had expired. After a Google search of the problem I discovered that uninstalling it and installing it again got it working. The second thing to note is that you may be mis-led into thinking that the polygons float. They do initially, but you need to refresh the scenery (re-launch FSX) to integrate them with the default scenery.
http://www.flight1.com/products.asp?product=iscen3
John