Landclass and memory leak

All things Military AI that don't fit anywhere else.
Post Reply
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2377
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Landclass and memory leak

Post by bismarck »

Hello all, is there a way to identify a file that can cause this problem?
We know that landclass files must be in their scenery dir without texture dir, how can I find the file/s that cause this?
If the landclass file is the cause of the problem, how big is the affected area?
I notice this problem when I installed the magnificent RAF Gutersloh, so I tried to disable it without any result. Tried also to disable Spangdhalem where I have the same problem, nothing. :evil:
I'd prefer not to start to disable all the bases in Benelux.
Please, tell me that exist a more efficient method.... :oops:

Thanks, Giorgio
Image
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12400
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Landclass and memory leak

Post by Firebird »

Ahhh, wouldn't it be simple if all landclass files were called *_landclass.bgl or *_lc.bgl but the truth is that some are not.

I would first start off by searching for *landclass* *lc* or even *LD* files. See if anything pops. If not there is no way, that I know off, from identifying landclass files so it will then come down to trial and error.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat

Chelsea FC - World Champions
_______________________________________________________
User avatar
Christopher Barbas
Captain
Captain
Posts: 302
Joined: 28 Apr 2013, 09:29
Version: P3D
Location: Greece - Thessaloniki - LGTS

Re: Landclass and memory leak

Post by Christopher Barbas »

Hi


Like Steve already said but you can change the landclass with ADE, I am not sure if there is a conflict if you cannot identify the file you are talking about but give it a try!
Christopher Barbas
Image
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2377
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Re: Landclass and memory leak

Post by bismarck »

Thanks. At present I've deleted almost all the aircraft because I'm working on the AFD of a "secret base".... 8) , and I need that FS starts quickly, and seems that there are no more problems....
When all traffic will be restored, I'll let you know.
Now it's my turn to work at the hidden "Area 551" (...hint...) :wink:

Giorgio
Image
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12400
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Landclass and memory leak

Post by Firebird »

As somebody that does a lot of testing try this.
Leave the scenery as it is and rename your 'Aircraft' folder to 'Aircraft Full' then create a new empty 'Aircraft' folder. Only copy across the aircraft folders that you actually need from full. I have found that it is the biggest timesaver that you can get when testing.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat

Chelsea FC - World Champions
_______________________________________________________
maverick69
Major
Major
Posts: 443
Joined: 06 Jun 2007, 11:44
Version: P3D
Location: LIEE

Re: Landclass and memory leak

Post by maverick69 »

An "Hero of Two Worlds"?
- Maurizio C.
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2377
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Re: Landclass and memory leak

Post by bismarck »

@ Steve:
I use the same method. I don't delete the aircrafts, I move them to my Aircraft Spare directory. :wink:

@Maverick:
:evil: You will be punished with the obligation to repaint a new Israeli aircraft.....(Phalcon) :twisted: :twisted: :twisted:

Giorgio
Image
maverick69
Major
Major
Posts: 443
Joined: 06 Jun 2007, 11:44
Version: P3D
Location: LIEE

Re: Landclass and memory leak

Post by maverick69 »

:smt003
- Maurizio C.
Post Reply