Let's hear all about the eye candy at those military bases.
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 25 Apr 2017, 20:22
As some of you may know i started the scenery a while back but due to lack of images i put it on hold! well ive started production again although being in the same boat and not having much to go on regarding images of buildings i shall do as much as i can, however if anyone does have anything regarding Mount Pleasant that you may think will be helpful that would be great!
In sim screenshot of current work
Accommodation
Terminal and Big Hanger
Aircraft Shelters
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .
TheFoufure
Colonel
Posts: 2404 Joined: 06 Mar 2011, 16:48
Version: FS9
Location: Belgium
Post
by TheFoufure » 25 Apr 2017, 20:35
Great !!! Is it for FS9 ?
VulcanDriver
MAIW Staff
Posts: 4575 Joined: 11 Aug 2006, 20:58
Version: FSX
Location: EGHH
Post
by VulcanDriver » 26 Apr 2017, 06:34
Fantastic work Mark
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
merlin101
Major
Posts: 465 Joined: 14 Sep 2006, 09:21
Version: FS9
Location: Somerset, UK
Post
by merlin101 » 26 Apr 2017, 08:04
Looking great Mark, hopefully not too long to wait now.
Dave
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 26 Apr 2017, 13:11
TheFoufure wrote: 25 Apr 2017, 20:35
Great !!! Is it for FS9 ?
I am hoping to keep it as simple as possible by just having the facility broke up in to 4 models instead of many, so it will be North South East & West and much easier to export to FS9, although i have nothing fs9 related on my pc regarding SDK which i will need to export it..
Thank you for the comments guys, your comments is what keeps me active..
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .
BLACKCAT
First Lieutenant
Posts: 107 Joined: 29 Aug 2006, 10:23
Post
by BLACKCAT » 26 Apr 2017, 21:16
That looks really good - it already brings back the memories of living in the 'Deathstar'.
I might have a few pics of the tower and crash bay but can't check them until early next week.
petebramley
MAIW Developer
Posts: 1545 Joined: 17 Jun 2007, 16:05
Version: P3D
Location: EGBG
Post
by petebramley » 27 Apr 2017, 16:20
Nice one Mark
I managed to miss out Southlant during my 24 years in the Pusser. Far too cold for sensible folk anyway
Pete B
Retired and busier than ever !!
zsoltfireman
Lieutenant Colonel
Posts: 970 Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary
Post
by zsoltfireman » 28 Apr 2017, 03:59
Please FSX
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 29 Apr 2017, 15:57
I always design with FSX in mind, but with so many still using FS9 it will also be converted to that as well!
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 01 May 2017, 18:05
A few more shots!
Coverage so far...
In Sim Shots
So far compiled model size in sim is 1MB for everything
Thanks to the guys who have sent me some images..
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .
TheFoufure
Colonel
Posts: 2404 Joined: 06 Mar 2011, 16:48
Version: FS9
Location: Belgium
Post
by TheFoufure » 01 May 2017, 20:12
Great scenery.
Some times ago, I converted the UKMil FSX scenery to FS9, for personnal use. It's a good scenery, but I'm waiting yours with impatience
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 02 May 2017, 15:01
I think a completed MP is still a fair distance away! but the good news is i now have another modeler on board Paul64... Paul is making the models i have not done!
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .
DaleRFU
Lieutenant Colonel
Posts: 1463 Joined: 13 Mar 2009, 16:49
Version: MSFS
Location: EGNJ
Post
by DaleRFU » 26 Jun 2017, 20:18
Any progress?
merlin101
Major
Posts: 465 Joined: 14 Sep 2006, 09:21
Version: FS9
Location: Somerset, UK
Post
by merlin101 » 27 Jun 2017, 08:19
looking good now Mark! sure be worth the wait.
Dave
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 28 Jun 2017, 19:33
merlin101 wrote: 27 Jun 2017, 08:19
looking good now Mark! sure be worth the wait.
Painting has taken over again now Dave, when it quietens down i will get back to it!!
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .
TimC340
MAIW Developer
Posts: 1442 Joined: 07 Mar 2015, 13:18
Version: P3D
Location: Hadleigh, Suffolk
Post
by TimC340 » 09 Mar 2018, 17:25
I flew out of Stanley and MPA on several detachments and Airbridge flights between 1982 and 1998. Look forward to seeing this completed one day!
Tranquil
MAIW Developer
Posts: 1206 Joined: 12 Mar 2008, 23:11
Version: MSFS
Location: England, Merseyside
Post
by Tranquil » 21 Mar 2018, 17:38
Im going to try and get back into this! i got quite bored of continually looking for images as it came to a stand still, i dont like adding building in when i dont know what they look like, i also had a problem when i tested it in FSX, when taking off and crash detection was on it would crash into something invisible, i have still not found out why it does it, i checked through the models and could not see anything out of the ordinary! quite strange!!
Much thanks
Mark
The spice extends life .
The spice expands consciousness .
The spice is vital to space travel .