AI ship problem

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VulcanDriver
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AI ship problem

Post by VulcanDriver »

I have an AI ship that hovers above the sea about 70 ft. The contact points are:

point.0=4, 7.00, 0.0, -0.25, 9600, 0, 0.30, 0.0, 3.2, 2.5, 0.0, 0.0, 0.0, 1, 0.0, 0.0
point.1=1, -25.00, -7, -0.0, 9600, 0, 0.30, 5.0, 3.6, 2.5, 0.5, 0.0, 0.0, 2, 0.0, 0.0
point.2=1, -25.00, 7, -0.0, 9600, 0, 0.30, 5.0, 3.6, 2.5, 0.5, 0.0, 0.0, 3, 0.0, 0.0
static_pitch=-0.0
static_cg_height=0.0
gear_system_type=1 //Hydraulic

Any idea what I need to fix so it sits on the sea?
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Ford Friendly
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Post by Ford Friendly »

I could be very wrong here, but I think the static_cg_height value has to be a positive number, not zero. Now, I have no idea what value it should be, but it's a place to start.

Edited to add: I've found a couple models with that value set between 2.0 and 4.5
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VulcanDriver
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Post by VulcanDriver »

Set it to 1.5 and now the ship sits on the water.

Thanks for that.
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Ford Friendly
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Post by Ford Friendly »

Glad it worked out for you.
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