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Re: NAS Oceana
Posted: 15 Mar 2010, 15:38
by hawk_sh
Dman wrote:Anything new?
Nothing new to show at the moment, maybe later this week.
Re: NAS Oceana
Posted: 20 Mar 2010, 18:42
by hawk_sh
Sorry for the lack of updates recently, but there is not too much new stuff to show at the moment.
I have been trying to improve the performance of the scenery. At the moment my frame rates are
comparable to the ones I get at the MAIW Nellis AFB scenery. This is not too bad, but I see a lot of potential for further improvements.
I started to replace objects that require large texture sheets to load with GMAX objects with small texture sheets or generic buildings.
This will hopefully reduce load times and minimize stutters especially when panning the view around.
I also created the housing area with custom textures - what previously were more than 40 single objects is now one GMAX scene.

Re: NAS Oceana
Posted: 20 Mar 2010, 19:07
by Dman
Very Nice.. please keep up the good work.. Looking forward to getting a chance to see this one!
Re: NAS Oceana
Posted: 20 Mar 2010, 19:48
by MIKE JG
There was a video I watched somewhere of one of the scenery developers from the Aces team. In it he described their philosophy on designing airports.
Basically they used a three tiered approach to it. Tier I was the detailed stuff inside the airport perimeter. Tier II was the first set of generic buildings outside the perimeter. Tier III was the autogen buildings beyond that.
It was an interesting video to watch and learn how Aces approached their default scenery design.
Re: NAS Oceana
Posted: 20 Mar 2010, 21:37
by BadPvtDan
They invariably sucked.
Re: NAS Oceana
Posted: 20 Mar 2010, 22:43
by MIKE JG
They did the whole world, cut them some slack....

Re: NAS Oceana
Posted: 21 Mar 2010, 02:26
by Flyin Illini
This has nothing to do with Oceana, but hawk. that charger bicenntenial phantom is amazing looking! good work!
Re: NAS Oceana
Posted: 23 Mar 2010, 02:17
by Dman
Does anyone know of a Fentress sceenery? Just a meatball and some carrier markings on the runways...
Re: NAS Oceana
Posted: 23 Mar 2010, 15:14
by hawk_sh
Dman wrote:Does anyone know of a Fentress sceenery? Just a meatball and some carrier markings on the runways...
I started with NALF Fentress yesterday, it will be part of the NAS Oceana scenery.
There is also an addon for Fentress at flightsim.com (kntuadds.zip).
Re: NAS Oceana
Posted: 23 Mar 2010, 23:53
by hawk_sh
Re: NAS Oceana
Posted: 23 Mar 2010, 23:57
by Flyin Illini
Nice are those my VF-101 birds?
Re: NAS Oceana
Posted: 24 Mar 2010, 00:03
by hawk_sh
Flyin Illini wrote:Nice are those my VF-101 birds?
Yes, they are.

Re: NAS Oceana
Posted: 24 Mar 2010, 15:04
by Dman
WOHH!!! That is one awesome package! Thanks for the reply!!
Re: NAS Oceana
Posted: 26 Mar 2010, 19:15
by hawk_sh
Re: NAS Oceana
Posted: 26 Mar 2010, 19:34
by LEBTowerGuy
Looking good there.
Re: NAS Oceana
Posted: 26 Mar 2010, 21:20
by Firebird
Well for my book, looking bloody excellent!
Re: NAS Oceana
Posted: 31 Mar 2010, 22:42
by per1991
Re: NAS Oceana
Posted: 31 Mar 2010, 23:01
by hawk_sh
per1991 wrote:Is there any plans to make this update available for VUSN use as well?
It will be publicly available.
Re: NAS Oceana
Posted: 01 Apr 2010, 14:26
by Dman
WOOOHOOOO!!!!!!!
Re: NAS Oceana
Posted: 12 Apr 2010, 20:44
by hawk_sh