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Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 08:39
by Weescotty
Firebird wrote: 27 Jan 2024, 13:47
You are going way past my knowledge here.
Are you saying that I need to import the colladae file save it to an mdl file and then merge both mdl files?
You can merge models yes.
You would need to 'extract' the nose gear door and parts for LOD's 400, 100 and 50 and save as separate models.
You then merge them to each LOD on the converted one after removing the same parts from those lods.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 08:44
by Weescotty
Or see if this helps..near the bottom.
https://fsdeveloper.com/forum/threads/f ... 32/page-18
It maybe you need my FSX XML...attached it.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 11:22
by Firebird
Thanks for that, Kev.
Unbelievably, I have actually fixed it!
Nothing that you do can solve it in the P3D version of the mdl. You have to modify the door structure in the FS9 conversion mdl and then move the AttachedLights and AttachedEffects into that structure and then re-export it. Now the lights effects are attached to door.
Although you don't need to do it for the taxi lights, I did it anyway for neatness and prove of concept.
So I know I can fix the block that have two taxi lights and two landing lights on the leading edge of the nose gear door. Proof attached.
Now to mod the block 30s so that I can cover all versions.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 11:51
by Firebird
Yep, the same procedure works for the block 30s.
Will now mod all of the Baraks for Mark.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 12:38
by Firebird
OK, all Block 30s modded to add landing and taxi lights to undercarriage.
Pack called F-16 Block 30 Barak Update.zip uploaded to Mark's folder.
Feel free to double check my work.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 14:41
by f47420
Great Steve the landing light work well .
You may already know this.
On the C model the only the pilots helmets show .
The bodies are missing ..
I did see that you had mentioned this before..
Everything on the D models are good ..
MW
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 14:42
by f47420
Also are the loadouts going to remain as they are .
Or are there going to be others ..
MW
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 14:55
by Firebird
f47420 wrote: 28 Jan 2024, 14:41
Great Steve the landing light work well .
You may already know this.
On the C model the only the pilots helmets show .
The bodies are missing ..
I did see that you had mentioned this before..
Everything on the D models are good ..
MW
Are you using the amended lightmap that Kev did?
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 15:15
by f47420
That will cover it .Thanks ..
MW
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 16:06
by Firebird
Mark,
All the bk 52 Sufas are done and in your folder. Once again feel free to check the work.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 17:58
by f47420
Hi Steve I have a quick look at the block 52s.
Are texture ment to be upsidedown like they would be in FSX ????.
MW
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 18:19
by f47420
Let start again .Right when I see the texture it the same as all fs9 textures but when you see the texture on the model it wrong .
By this I mean it has to be fliped both horizontally and vertically for the texture to appear correctly on the model.This is the same for both weapons and the main texture..I would also think that the light texture would have to be changed..
MW
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 18:24
by f47420
The C and D model texture are fine .
I don't what has happened to the textures for the Block 52..
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 19:21
by Firebird
I only had one texture for the 52s. Yes I had to flip it and the alpha, as per SOPs. So would the weaps texture. The lightmap is the same one that you have for the bk 30s.
In my testing I applied the same scheme to two mdls and they both appeared fine in game and in AIAE.
In case it helps you work out what is wrong I have uploaded to your folder a small zip of the 4x textures that I used for testing.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 19:46
by f47420
Thanks Steve .will have a look tomorrow..
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 21:44
by Weescotty
Should 'only' need to be flipped vertically if they are dds for FSX and P3D.
Tails should be at the bottom of the texture for FS9.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 21:46
by TheFoufure
Hello,
In advance, I would like to thank everyone who contributes to the conversion of F-16s from FSX/P3D to FS9.
I notice that it is tedious work. Congratulations to you.
I hope that we will have all the versions of the F-16 released for FSX/P3D in our good old FS9.
Many thanks again.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 21:56
by Firebird
Well now we know that we can achieve it. It is only now down to slogging through the backlog.
This is the time consuming and tedious bit. There is no shortcut here there is now a procedure which involves multiple manipulations and has to be carried out on each mdl.
Converting the created schemes is the easy part as it can be automated.
I think that shortly i will have to liaise with Kev to ensure that nothing gets missed. He is the only one with a handle on the production line.
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 22:18
by Weescotty
I think popular ones would be the Eielson and Fallon aggressors!
Re: MAIW_WSMG F-16's
Posted: 28 Jan 2024, 23:08
by TheFoufure
Weescotty wrote: 28 Jan 2024, 22:18
I think popular ones would be the Eielson and Fallon aggressors!
And also F-16A/B for european F-16's
Like these F-16A/B (
https://militaryaiworks.com/download-ha ... cu-for-p3d ) with extended base tail.
But with MLU antenna (in front of cockpit) like these ones (
https://militaryaiworks.com/download-ha ... or-romania