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Re: General MAIW Conversion Package issues

Posted: 30 Sep 2023, 19:32
by gsnde
Being the blind talking about colors…. Have a look at the PBR textures of our conversions - there are some.

They make an overall greenish expression.


Send from mobile hence short

Re: General MAIW Conversion Package issues

Posted: 01 Oct 2023, 03:34
by cahuich
Thanks I will have a look and try to reproduce.

Phil

Re: General MAIW Conversion Package issues

Posted: 01 Oct 2023, 05:38
by John Young
In case it helps, the basic principle of PBR textures, at least for MSDFS, uses the conventional texture (named "Albedo" in MSFS) with a composite ("Comp") texture. This texture splits the RGB channels into separate red, green and blue maps for editing and then combines them back again in Paintshop pro or similar graphics program:

Image

A third texture ("Normal") is a single channel diffuse map that emphasises depth in panel lines etc, much like a “bump” map.

The freeware "Materialize" is a decent program to produce the various maps https://boundingboxsoftware.com/materialize/. The Ambient Occlusion (AO) map, produced this way is a bit lacking from my experience and is better produced with XNormal https://xnormal.net/, by firing light rays at the model itself and producing the map that way. Both the AO and the Normal maps need a lot of manual editing to get right.

After setting up the maps with the correct parameters in MCX, the result though is worth the effort with a decent model:

Image

Just bear in mind that when using 2048x 2048 textures, the 3 main maps in total are about 8 times larger than a conventional single 1024x2048 texture normally associated with AI aircraft. A canopy texture (PBR) and Weapons texture (non-PBR) might also be needed plus afterburner, if present. Graphics cards will need to be able to handle that and uploads will be considerably bigger of course.

John

Re: General MAIW Conversion Package issues

Posted: 01 Oct 2023, 18:23
by cahuich
Thank you Gavin,

I will give it a try!

Phil

Re: General MAIW Conversion Package issues

Posted: 01 Oct 2023, 20:48
by John Young
Your welcome, but I'm John, not Gavin!

Re: General MAIW Conversion Package issues

Posted: 02 Oct 2023, 18:50
by gavinc
John Young wrote: 01 Oct 2023, 20:48 Your welcome, but I'm John, not Gavin!
We just look alike :D

Re: General MAIW Conversion Package issues

Posted: 17 Jul 2024, 18:54
by TheFoufure
MAIW NBAI Airbus A400M Atlas Conversion

Hello,

I've seen that the A400M conversion pack contain more models (Cargo door open, Crew door open). than the original FS9 model.

I suppose they are no project to do a model with refueling wings pods ?

Thanks a lot.

Regards

Re: General MAIW Conversion Package issues

Posted: 26 Jul 2024, 11:46
by gsnde
I have moved the MFI-17 topics to their own support thread.

Re: General MAIW Conversion Package issues

Posted: 01 Jan 2025, 06:50
by md11driver44
Can any of the aircraft that are from P3Dv4 be used in FSX?

Re: General MAIW Conversion Package issues

Posted: 01 Jan 2025, 09:01
by John Young
All of my AI aircraft are dual compatible with FSX and P3D. In a few cases there are separate P3D models, where embedded lights are used in the models.

John

Re: General MAIW Conversion Package issues

Posted: 01 Jan 2025, 15:23
by gavinc
md11driver44 wrote: 01 Jan 2025, 06:50 Can any of the aircraft that are from P3Dv4 be used in FSX?
No
P3D native aircraft are not recognized in FSX. FSX aircraft work fine in P3D.
If a conversion is for P3D only it will be because the FS9 version of the model works fine in FSX but FS9 models don't work in P3D.

Usually (for the conversions I did) there will be an FSX and a P3D conversion of propeller driven aircraft (since FS9 props don't display correctly in FSX) and a P3D only conversion of jet aircraft. Although this isn't a hard and fast rule.

Gavin

Re: General MAIW Conversion Package issues

Posted: 02 Jan 2025, 04:19
by md11driver44
Thank you gentlemen.