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Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 12:43
by John Young
I just need to finalise John B's contributions for RAAF Edinburgh (Poseidons) and Williamstown (Wedgetails). John has sent me an AFCAD for Williamstown to replace that in the existing MAIW RAAF bases package and I was just testing it as Reggie's message came in. John has only to tweak his AFCAD in his own Edinburgh package and I think that's good to go too, although I haven't seen the content yet and of course I haven't tested it in FSX.

The bit that's missing from both RAAF bases are the flight plans. I don't know enough about RAAF operations to know where to send the aircraft. Unless anyone would like to take these plans on, I'll get by for now with some simple local circuit plans that at least provide movement at the two bases.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 14:40
by VulcanDriver
Hi John I'll send you the YPED stuff that I've got so far for you to test. As ARDU is located there I've asked Mark (Tranquil) to do repaints for the three aircraft that currently are missing from MAIW packages.

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 15:52
by John Young
Thanks John.

I've just set the RAAF Wedgetails up at Williamstown and watched them flying circuits. All is working well in FS9 (yet to test in FSX):

Image

That should now enable me to package up the Wedgetails in the next day or two and check everything through, before uploading.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 16:47
by navychief88
Did a google earth search to see what these RAAF bases looked like and when I searched for Williamstown it kept taking me to Melbourne, where there is a Williamstown but no airbase. After a few more searches the base is RAAF Williamtown, which is north of Sydney.

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 17:46
by John Young
Thank you. Just in time for the manual.

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 23:05
by VulcanDriver
John Young wrote:Thanks John.

I've just set the RAAF Wedgetails up at Williamstown and watched them flying circuits. All is working well in FS9 (yet to test in FSX):

Image

That should now enable me to package up the Wedgetails in the next day or two and check everything through, before uploading.

John
Glad you like it.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 17 Dec 2016, 23:23
by John Young
Just finished testing Williamtown in FSX. Works very well in that sim too.

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 18 Dec 2016, 10:29
by John Young
All done for the Wedgetails I think and FS9 and FSX packages have been sent to the Download Hangar along with a paint kit.

Just to recap, each package contains 6 Wedgetails of the Royal Australian Air Force, 4 of the Republic of Korea Air Force and 4 of the Turkish Air Force. That's the complete population of Wedgetails as far as I know.

A completely new scenery of Konya (LTAN) and Ranges (Turkey) by Gary Barker is included, which is a "must" in it's own right and will be enhanced further by Gary with additional aircraft. Files to enable the RAAF and ROK aircraft to operate from Gimhae and Williamtown existing scenery, courtesy of Mins and John Burtenshaw are also included. Call signs in FS9 and FSX format included with thanks to Stewart Pearson.

The two files are called: JYAI_Wedgetails_FS9_1.zip and JYAI_Wedgetails_FSX_1.zip. A separate paint kit is in Paint Kit JYAI Wedgetails.zip.

I'll get the Poseidons out as soon as I have the last component of the package from John B and I've finished the assembly and checks.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 18 Dec 2016, 12:05
by Greg
I can't keep up... :D

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 18 Dec 2016, 14:11
by John Young
Nah, been dragging my feet on this one LOL. Actually, I see that I opened the first Gmax file for the Wedgetail on the 19 August, so 4 months is a ridiculously long time scale for me. In truth though, I wanted to get Gary's Konya scenery component out before Christmas. He's made a great job of it.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 18 Dec 2016, 21:41
by Garysb
I had some help from Tony Dalton as well so not 100% mine


Gary

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 19 Dec 2016, 04:32
by Joseph29
I have a question about the RAAF callsigns. For the planes they all have the callsign OUTBACK, but there are 4 others in the callsign folder. AUSSIE, MAGPIE, MITCHELL, and WEDGETAIL. What are the other ones for?

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 19 Dec 2016, 08:23
by John Young
They are all call signs used by 2 Sqn. You can swap them out in the aircraft.cfg file if you wish.

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 27 Dec 2016, 23:36
by andypoppens
Any update on the p-8 John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 28 Dec 2016, 08:02
by John Young
Yes indeed, I now have the last scenery element thanks to John B. Just waiting on a texture revision on one object in it and the completion of 3 aircraft repaints of non-P8 aircraft that appear in the scenery.The documentation and packaging is almost done, bar those last changes.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 03 Jan 2017, 02:12
by andypoppens
Almost done yet John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 03 Jan 2017, 08:22
by John Young
No amount of nagging will get the P8s out faster. I've done all I can do myself at the moment and I'll get the package out when everyone has the time to spend finishing off the bits they are contributing. It's a hobby and life outside of MSFS often takes a bigger priority. I think most people here understand that.

John

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 03 Jan 2017, 21:26
by andypoppens
Okay John I promise I won't nag anymore it's just I'm a very impatient person

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 04 Jan 2017, 07:35
by miljan
Once a hobby become obligation you start losing it.

Re: JYAI P-8 Poseidon and B-737 AEW&C

Posted: 04 Jan 2017, 20:39
by COA732
miljan wrote:Once a hobby become obligation you start losing it.
...or you can look at it as people really liking your material. I always thought of it as a compliment when people are overly interested in your work. Nagging is part of the game when your stuff is good unfortunately.