Re: Kadena AFB
Posted: 08 Nov 2018, 07:15
ZOMBIE THREAD!!!
Wow, I didn't realize it's been five years since the first version of Kadena came out. So.. I guess that means it's about time for....

A MAJOR OVERHAUL.
Actually, the second overhaul, but let's not pick nits. What we are doing:
1) All new paints on John Youngs F-15 models
2) Update the scenery to both make it more efficient/frame rate friendly and include new base construction such as the new Navy ramp visible in the screen shot
3) Include a native FSX/P3D version of course.
So, how far along are we/how far out are we? John Young already experimented with converting the original custom object library to FSX standard so and the results are good, so we should be able to get the original custom objects working for you P3D guys. Flight plans and paints all done. FS9 AFCAD update done. Pending: FSX anti-pushback nodes and testing.
Wow, I didn't realize it's been five years since the first version of Kadena came out. So.. I guess that means it's about time for....

A MAJOR OVERHAUL.
Actually, the second overhaul, but let's not pick nits. What we are doing:
1) All new paints on John Youngs F-15 models
2) Update the scenery to both make it more efficient/frame rate friendly and include new base construction such as the new Navy ramp visible in the screen shot
3) Include a native FSX/P3D version of course.
So, how far along are we/how far out are we? John Young already experimented with converting the original custom object library to FSX standard so and the results are good, so we should be able to get the original custom objects working for you P3D guys. Flight plans and paints all done. FS9 AFCAD update done. Pending: FSX anti-pushback nodes and testing.