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Re: Edwards AFB
Posted: 05 Sep 2013, 20:27
by timbob1

Superb work mate. BTW If like me you were previously using the Dennis Waggoners version you will need to copy the scenery file ( AP916190 ) in NAMW from the FS9 disk back in as the planes are submerged.

Re: Edwards AFB
Posted: 06 Sep 2013, 15:18
by petebramley
Installed it yesterday (Finally)
I also think it looks bloody good. Am keeping it in my sim even in the unfinished state,
and will update as/when available.
Re: Edwards AFB
Posted: 06 Sep 2013, 23:47
by flyerkg
Fascinating overhead screenshot! Time to shift my attention to Edwards and the Mojave Desert for a while.
Keith
Re: Edwards AFB
Posted: 10 Sep 2013, 12:56
by halcon501
timbob1 wrote:
Superb work mate. BTW If like me you were previously using the Dennis Waggoners version you will need to copy the scenery file ( AP916190 ) in NAMW from the FS9 disk back in as the planes are submerged.

Hi tim i think i deleted that file because i can“t find it.
Could you or someone pass me that one?
Thanks
Re: Edwards AFB
Posted: 10 Sep 2013, 18:46
by proximo
Re: Edwards AFB
Posted: 10 Sep 2013, 18:52
by proximo
Little bit crazy construction by NASA
Re: Edwards AFB
Posted: 10 Sep 2013, 18:58
by clickclickdoh
ooooh.. I know where a 747 sized parking spot needs to go on the AFCAD now.
Re: Edwards AFB
Posted: 18 Nov 2013, 20:58
by proximo
Hi
I want to ask you for the help:Do you have experience with ADE 1.60 Beta and with ground poly editor V0.97?
I want to create dark polies around the base,taxiways and... In ADE it look like very easy,but result in FS9 is little bit funny,all ground polies are above airport elements.
If I will create ground polies normally in ADE,project will be very big and complex and I not able to compile it into one file.
Any ideas?
Re: Edwards AFB
Posted: 18 Nov 2013, 21:01
by proximo
Re: Edwards AFB
Posted: 19 Nov 2013, 06:35
by JohnTenn
Proximo
It looks like the altitude of the tarmac ground polygons is higher than the airport.
Not sure if you can adjust that lower.
John
Re: Edwards AFB
Posted: 19 Nov 2013, 09:41
by JohnTenn
Proximo
Downloaded and tried to create a basic ground poly.
The polygons are being drawn as an apron and not a ground tile.
Possibly a bug in the system or FS9 cannot use it.
John Murchison might have the answer.
John
Re: Edwards AFB
Posted: 19 Nov 2013, 13:34
by JohnTenn
The answer is in the manual.
I should have read it first.
The program is designed to place the polygons over the airport. Polygons that previously would have been compiled using FS2002 game-pack and SCASM.
Proximo you are going to have to carefully place the polygons next to the taxiways and aprons.
As an alternative, using Sbuilder with a custom texture might work also.
John
Re: Edwards AFB
Posted: 19 Nov 2013, 14:24
by merlin101
As already said, looking great so far, can't wait to add colour to buildings!
Dave
Re: Edwards AFB
Posted: 19 Nov 2013, 20:53
by proximo
Thank you for your time,comments and tips.
Re: Edwards AFB
Posted: 19 Dec 2013, 21:10
by proximo
Some pictures from FS,short preview with textured buildings.
At this moment,I am reworking afcad and I think,that my head will explode,it si crazy.
Re: Edwards AFB
Posted: 19 Dec 2013, 21:11
by proximo
...

Re: Edwards AFB
Posted: 19 Dec 2013, 22:42
by proximo
Re: Edwards AFB
Posted: 19 Dec 2013, 22:45
by proximo
Re: Edwards AFB
Posted: 20 Dec 2013, 01:12
by drpilotw99
Wow! It really looks like you are creating a masterpiece there. It must be a crazy amount of work. At least there won't be a lack of ai aircraft and flight plans available for it when done.
Keep up the good work and good luck with the rest.
DR
Re: Edwards AFB
Posted: 21 Dec 2013, 14:57
by Jon
Looks great! Good luck with the AFCAD.