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Re: Davis Monthan AFB
Posted: 30 Jul 2014, 20:29
by clickclickdoh
I believe there are some static Phantoms in one of the Korean packs too. This may be one of those "don't look too close" things as the Hercs have Canadian markings already...
Re: Davis Monthan AFB
Posted: 30 Jul 2014, 21:27
by bismarck
clickclickdoh wrote:I believe there are some static Phantoms in one of the Korean packs too. This may be one of those "don't look too close" things as the Hercs have Canadian markings already...
Also in my first Israeli package, there are two different models.
Re: Davis Monthan AFB
Posted: 01 Aug 2014, 01:29
by clickclickdoh
I took a look at the IAF and ROKAF packs, and unfortunately what I had thought were static aircraft were flyable models posing on parking spots.
I've stuck more than 200 static models in now and attached the modified file for anyone that wants it:
You will need these two files from flightsim.com or avism to make it work:
warehouse_airplanes_general_aviation.zip
warehouse_airplanes_military.zip
Re: Davis Monthan AFB
Posted: 01 Aug 2014, 09:30
by Firebird
Many thanks for the update.
Re: Davis Monthan AFB
Posted: 01 Aug 2014, 12:24
by Jon
Nicely done. Much better with the statics
Re: Davis Monthan AFB
Posted: 01 Aug 2014, 13:39
by Victory103
Pre-statics checks good in FSX with a slight elevation issue towards the SE (AMARG ramp). Great looking scenery and far more accurate than the WIP/AIG version I had in FSX.
Re: Davis Monthan AFB
Posted: 01 Aug 2014, 18:27
by RKE
Thanks for the update! Got a minor elevation issue as well, but I'll see if I can fix that myself. And for some reason the whole AMARG ramp has a city polygon instead of a desert one (UT is probably to blame for that one)

Re: Davis Monthan AFB
Posted: 03 Aug 2014, 15:03
by Victory103
From page 1, small request for some textures. In my haste to keep my AI "modern", when I deleted the SE ANG package containing the AFRC Barksdale based 47th FS A-10's, I completely removed them. Can anyone send the textures now that the Dogpatchers have been re-activated at DM as the training squadron?
Re: Davis Monthan AFB
Posted: 03 Aug 2014, 15:26
by clickclickdoh
The 47th took over the airframes from the deactivated 358th, so those would be the correct textures to use... at least in terms of serial numbers. The wolfs heads will be changed to bees, the tail flash is changing and the code will go from DM to DP. I have yet to actually see pictures of repainted aircraft yet. I believe that most of the hog nosed jets are now parked in the desert.
Re: Davis Monthan AFB
Posted: 04 Aug 2014, 04:38
by clickclickdoh
Just when you thought I was done with this one... and what were all those extra parking spots for anyways...
The HH-60Gs of 55th and 305th RQS:
Parking is already coded into the DM release.
http://www.mediafire.com/download/1o55b ... ehawks.zip
Re: Davis Monthan AFB
Posted: 04 Aug 2014, 09:39
by RKE
Re: Davis Monthan AFB
Posted: 04 Aug 2014, 18:22
by Victory103
+1 with RKE!
In magazines I have not seen a full shot of the 47th jets yet, only the new "DP" tail or a pic of the older "BD" coded version. Hope to see more soon since they won the 2014 Hawgsmoke competition held at DM.
Re: Davis Monthan AFB
Posted: 31 Mar 2017, 15:01
by TheFoufure
Hello,
I've installed the MAIW Davis Monthan AFB Package.
For the AFCAD and Scenery, I use the one released in first post of this topic (a great afcad and scenery).
In original MAIW Pack, there is an afcad for KTUS (with AZ ANG F-16's).
Wich KTUS (Tucson Intl Airport) do you use ?
I want to have a good scenery. I find one on regular web sites (avsim or flightsim), but it's not a correct afcad. Militrary appron are at a wrong place.
So, can someone give me a link for a good KTUS scenery (freeware, or payware, I'll purchase it)