Re: VFR vs IFR
Posted: 16 Nov 2016, 08:49
There are some simple rules for flightplans.
VFR flights make you responsible for avoiding terrain, IFR ones will fly over or around it.
If you have a flight plan that is VFR and to fly at 1000', which you do, it will only fly at 1000' and will not avoid terrain hence the crashes.
Secondly, a flightplan MUST have at least two legs.
Also think of legs as separate entities. each leg has a departure and a arrival time.
If a leg has the TNG instruction then you MUST have a leg following it. That leg MUST have a departure time that is between 2-5 mins after the end of the TNG leg arrival time (we always say 3 mins to be safely in the middle of that window).
Try to avoid multiple TNG legs back to back as theses can cause problems.
A lot of people assume that an AI plane will do TNGs until the arrival time and then land there. This is not the case. Sometimes this works, sometimes it doesn't. It is best to assume that it won't and then put a landing leg after the TNG leg.
Golden rule is to always make TNG legs a pair with the second leg starting 3 mins after the end of the TNG leg and landing at the same destination airfield 15 mins after the start time of the second leg.
The obvious exception to this is if you want a plane to TNG at one place but land at another destination, then the arrival time at the final dest is dep time plus journey time.
Also if you have weekly plans if you have a leg that starts BEFORE the previous one finishes then the legs for the rest of the week never show up.
So going back to your original plan.
1. Your plan is VFR and at 1000' so yes it will fly into terrain.
2. The second leg departs before the first leg is complete and so is ignored.
3. The consequences of this mean that you do not have a second leg and therefore the TNG leg never stops.
VFR flights make you responsible for avoiding terrain, IFR ones will fly over or around it.
If you have a flight plan that is VFR and to fly at 1000', which you do, it will only fly at 1000' and will not avoid terrain hence the crashes.
Secondly, a flightplan MUST have at least two legs.
Also think of legs as separate entities. each leg has a departure and a arrival time.
If a leg has the TNG instruction then you MUST have a leg following it. That leg MUST have a departure time that is between 2-5 mins after the end of the TNG leg arrival time (we always say 3 mins to be safely in the middle of that window).
Try to avoid multiple TNG legs back to back as theses can cause problems.
A lot of people assume that an AI plane will do TNGs until the arrival time and then land there. This is not the case. Sometimes this works, sometimes it doesn't. It is best to assume that it won't and then put a landing leg after the TNG leg.
Golden rule is to always make TNG legs a pair with the second leg starting 3 mins after the end of the TNG leg and landing at the same destination airfield 15 mins after the start time of the second leg.
The obvious exception to this is if you want a plane to TNG at one place but land at another destination, then the arrival time at the final dest is dep time plus journey time.
Also if you have weekly plans if you have a leg that starts BEFORE the previous one finishes then the legs for the rest of the week never show up.
So going back to your original plan.
1. Your plan is VFR and at 1000' so yes it will fly into terrain.
2. The second leg departs before the first leg is complete and so is ignored.
3. The consequences of this mean that you do not have a second leg and therefore the TNG leg never stops.