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Posted: 30 Jul 2008, 09:06
by btaylo24
Maybe in the installer (when its actually restoring the objects) we put some notes in there if we need the user to do something, people dont always read the readme so we can force em to read it on the installer?

just an idea?

Barry

Posted: 30 Jul 2008, 10:36
by Firebird
Sounds like a plan, Barry. We need to highlight it more than we already do.

Posted: 30 Jul 2008, 12:37
by reconmercs
btaylo24 wrote:Maybe in the installer (when its actually restoring the objects) we put some notes in there if we need the user to do something, people dont always read the readme so we can force em to read it on the installer?

just an idea?

Barry
definately agree

Posted: 30 Jul 2008, 23:43
by vernon39426
Hey, enjoy the Hill AFB package. I am having a problem that I am sure someone has the answer for. This is the first time that I have had a problem with MAIW packages, and I have them all, therefore I am sure that I at fault. When the aircraft are landing and touch the runway they disappear. Please someone tell me what to do to correct this problem. Please make it simple since I am no geek at computers. Thanks in advance

Posted: 30 Jul 2008, 23:55
by BadPvtDan
Sounds like the afcad is missing to me. How did you install it? The pack came with two afcads....surely one of them would have made it in!

Posted: 31 Jul 2008, 00:08
by Victory103
I was testing the AFCAD without scenery first just to check it out. Everything seemed fine, but Hill Tower was using the wrong runway (rwy 32) for the current real world downloaded winds....and 15kt winds at that, out of the southeast. "Rude" flight came in with the lead Viper disappearing after a hard touchdown, which wasn't pretty, probably due to the winds. The remaining 16's touched down fine and taxied to parking.

Posted: 31 Jul 2008, 14:20
by Mike_UKMIL
I can't figure out how to install trees_v3; can anyone help?

Posted: 31 Jul 2008, 18:18
by swp53
Hi Mike,
Open the zip file marked for FS2002 works fine in FS2004 and copy the textures to your main FS texture folder. Then the bgl in the Hill AFB which call s up the trees will find the textures, the same goes for any other third party scenery that calls up trees that require these textures. The readme says you should also copy the trees_0.bgl in the zip marked scenery to the main FS Scenery folder, but I do not have it installed and the trees still show up fine.
Hope this helps.
Regards,
Steve.

Posted: 31 Jul 2008, 18:39
by Firebird
Hi Mike,
Slight clarification in what the other Steve says, the bgl needs to go into \Scenery\BASE\Scenery folder to work, whilst the textures go into the main textures folder as he says.

I have read instructions that say that the bgl can go into \Scenery\World\Scenery, but I would rather keep it separate from my traffic files.

So try either of those places.

Posted: 31 Jul 2008, 23:14
by Mike_UKMIL
It's working now; thanks.

Posted: 02 Aug 2008, 23:08
by vernon39426
Thanks for the response Danny. I do have the MAIW AFCAD2_Custom installed in the Hill AFB Scenery Folder, I moved the MAIW Default AFCAD. Was this the correct thing to do?

Posted: 03 Aug 2008, 18:10
by BadPvtDan
That's what I have. I am using the custom scenery and it works a treat.

Posted: 04 Aug 2008, 13:03
by -foxtail-
Help please what textures of trees it is necessary to establish for the castom scenery. At me instead of trees green squares

Posted: 04 Aug 2008, 16:35
by Firebird
Hi foxtail,

On www.avsim.com search for 'trees_v3.zip', and download it.
Copy Trees_0.bgl, from the scenery.zip, into your FS9 \Scenery\BASE\Scenery folder.
Copy the textures from the downloads fs2002.zip into your FS9 \texture folder.

That should solve your problem.

Posted: 05 Aug 2008, 10:30
by -foxtail-
Thanks Steve

Posted: 06 Aug 2008, 01:42
by ricktk
I have noticed some differences in the afcads for the MAIW_AF2_KHIF_DEAULT.bgl and the MAIW_AFS_KHIF_CUSTOM.bgl. I am not looking at slightly different parking positons due to different building positons, lets say, in the Stinstrom scenery compared to default.

In the default afcad, there are a number of positons coded 'ALC'. Air Logistics Command? (Being retired ground pounder, not sure designation), and are both MIL_CARGO and MIL_COMBAT parking. These do not show on the custom afcad. Are these required for current or future MAIW plans for the Hill AFB?

Posted: 06 Aug 2008, 02:52
by reconmercs
Yes, those parking codes are for the Air Logistics Command, there currently are no plans to make a package depicting that organization but who knows what the future will bring....

Posted: 07 Aug 2008, 17:40
by ricktk
Thanks Des,

For now I will just leave them off the custom afcad.

Rick

Posted: 13 Aug 2008, 01:36
by Grimreaper
I need a little help with the Hill scenery. Every time I try and start FS with the airport location either being Hill or Salt Lake, FS crashes. I have reviewed the post and moved Hill to the bottom of my added scenery, but am still not having any luck. If I deactivate the scenery, I can start FS at SLC or Hill. But reactivate the scenery, and the game crashes. Any suggestions will be greatly appreciated.

Posted: 13 Aug 2008, 01:43
by BadPvtDan
Have you re-downloaded the scenery? I am not in front of my machine but...have you checked any extra libraris you may need?