Page 2 of 2

Posted: 24 Feb 2009, 20:43
by Ford Friendly
Garysb wrote:Dont forget Burners you need a gap of at least 30mins between landing and the next take off


Gary
I think Reggie Fields and PAI recommend 40-45 mins, but I could be wrong.

Posted: 25 Feb 2009, 07:05
by BurnersGo
TTools amended the times to just over 30 mins. automatically upon compilation of the .BGL file.

Cheers

BurnersGo

Posted: 25 Feb 2009, 15:49
by Ford Friendly
The 40-45 minute recommendation includes an allowance for atc delays, landing delays in the traffic patterns, etc.

The bgl can certainly compile without problems at 30 minutes, no question. But without adding the additional 10-15 minutes between landing/departure, traffic has been known to disappear, not arrive, just pop up on hardstands, etc.

It's real world (in game) vs ideal world (ttools). Then again, the extra minutes are just a recommendation based on their experience. YMMV

Posted: 26 Feb 2009, 12:22
by BurnersGo
Plus, these are bases with a relatively small amount of traffic. Usually, you shouldn't have too long a delay departing. The times I've checked, ATC cleared the aircraft for departure every single time right after it reached the runway hold short point.

No delays.

I guess 30 mins. between legs is quite a safe option for your average airport. High traffic ones I would go up to one hour .....

Posted: 26 Feb 2009, 12:31
by BurnersGo
Hi, sorry if this is the wrong place, but could one of the moderators please move this thread to the YOUR PROJECTS / PACKAGES section ?

Thanks

Sven

Posted: 07 Mar 2009, 20:51
by MikeyW
One thing to remember is if the TNG leg goes above FL180, the flight will go IFR and it will do a missed approach instead of a TNG, regardless of whether its a VFR flightplan or not. Also if the weather goes IMC, the leg will go IFR and again you'll get a missed approached.