P-3, Revisited

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
aerogator

Post by aerogator »

As promised, here are some pics of progress on the P-3. Lots of work to be done still. Going to redo the glass at the cockpit and many details to be added as well as finishing animation.
Attachments
P-3_15.1.jpg
P-3_15.1.jpg (30.17 KiB) Viewed 1017 times
P-3_16.jpg
P-3_16.jpg (15.27 KiB) Viewed 1017 times
P3_Super_Bee
Second Lieutenant
Second Lieutenant
Posts: 68
Joined: 16 Aug 2006, 05:43

Post by P3_Super_Bee »

Looking Good
aerogator

Post by aerogator »

Redid the front glass, props, spinners, and landing gear and cleaned up a few more odds and ends :roll: .
Attachments
P-3_21.jpg
P-3_21.jpg (12 KiB) Viewed 940 times
P-3_20.jpg
P-3_20.jpg (11.06 KiB) Viewed 940 times
User avatar
Makadocias
Captain
Captain
Posts: 385
Joined: 12 Aug 2006, 09:41
Version: FS9
Location: Alkmaar, EHAM @work
Contact:

Post by Makadocias »

It's getting better all the time! :D

Great work!
User avatar
RipPipPip
Lieutenant Colonel
Lieutenant Colonel
Posts: 871
Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)

Post by RipPipPip »

Nice Bee!

Any fancy animations planned? :roll:
"For a few FPS more"
Image
Rysiek Winawer
aerogator

Post by aerogator »

working on the gear and doors now. props are next. The Fowler flaps are the only "fancy" animations that I plan to try. But just like the T-38, if someone wants to help, I would welcome it. The project would probably go faster and look better :lol: !
User avatar
RipPipPip
Lieutenant Colonel
Lieutenant Colonel
Posts: 871
Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)

Post by RipPipPip »

"For a few FPS more"
Image
Rysiek Winawer
User avatar
VulcanDriver
MAIW Staff
MAIW Staff
Posts: 4575
Joined: 11 Aug 2006, 20:58
Version: FSX
Location: EGHH

Post by VulcanDriver »

RipPipPip wrote:I see some open doors and a ladder here: http://www.airliners.net/open.file/1149547/L/ and
here: http://www.airliners.net/open.file/1142816/L/ 8)
And if we had an AI Nimrod we could reproduce the last photo. Sigh....

John
John

"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
aerogator

Post by aerogator »

And if we had an AI Nimrod we could reproduce the last photo. Sigh....
Maybe the UKMIL gang will come up with something... :)
aerogator

Post by aerogator »

Hey guys, a couple of questions. First, does anyone know how to speed up an idling prop. Mine turn very slowly and others I've seen are faster.

Second, I cannot get my main gear doors to operate. When I compile, I get an error message saying a 'trigger'was not found for them. The nose gear doors work fine. What's going on? :?
User avatar
RipPipPip
Lieutenant Colonel
Lieutenant Colonel
Posts: 871
Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)

Post by RipPipPip »

Check the name ...
"For a few FPS more"
Image
Rysiek Winawer
P3_Super_Bee
Second Lieutenant
Second Lieutenant
Posts: 68
Joined: 16 Aug 2006, 05:43

Post by P3_Super_Bee »

RipPipPip wrote:I see some open doors and a ladder here: http://www.airliners.net/open.file/1149547/L/ and
here: http://www.airliners.net/open.file/1142816/L/ 8)
Very rarely open bomb bay doors...

Most ordnance we are tasked to carry anymore is the Harpoon, SLAM, SLAM-ER, and Maverick... So bombbay for the most part is only used for luggage.
aerogator

Post by aerogator »

Check the name ...
:idea: I assume you mean the naming convention for animated parts. Thanks, I'll try that. I have them named something other than l_gear... :D
User avatar
RipPipPip
Lieutenant Colonel
Lieutenant Colonel
Posts: 871
Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)

Post by RipPipPip »

aerogator wrote:
Check the name ...
:idea: I assume you mean the naming convention for animated parts. Thanks, I'll try that. I have them named something other than l_gear... :D
That's why.
"Stock animation" works just like our different "custom animations" - you should use exact [front]name of a part, to have an associated code work.
"For a few FPS more"
Image
Rysiek Winawer
aerogator

Post by aerogator »

New and much improved version. Redid cockpit windows, redid nos 2 and 3 nacelle's to move main gear back where it should be and deepen gear bays, redid MAD boom and adjacent tail and fin. Whew :shock: . Mike, sorry about the main gear locations; I had those too far forward but it still acts crazy in the sim: tail heavy on the ground.

Anyone know about speeding up idling props?

We're getting there. Thanks for all of the feedback.
Attachments
P-3_27.jpg
P-3_27.jpg (19.03 KiB) Viewed 959 times
P-3_24.jpg
P-3_24.jpg (8.83 KiB) Viewed 959 times
mikewmac
MAIW Veteran
MAIW Veteran
Posts: 1787
Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont

Post by mikewmac »

aerogator wrote:New and much improved version. Redid cockpit windows, redid nos 2 and 3 nacelle's to move main gear back where it should be and deepen gear bays, redid MAD boom and adjacent tail and fin. Whew :shock: . Mike, sorry about the main gear locations; I had those too far forward but it still acts crazy in the sim: tail heavy on the ground.

Anyone know about speeding up idling props?

We're getting there. Thanks for all of the feedback.
Jake,

I was able to speed up the idling props some through a change in the JBAI P-3C FDE that I am doing for you. It isn't a perfect solution, but it does improve the situation. I have received your latest model and will check it out later today.

Mike
aerogator

Post by aerogator »

I was able to speed up the idling props some through a change in the JBAI P-3C FDE that I am doing for you
Thanks Mike. However, I don't think we should call this "JBAI". That name's already been taken :lol: .
mikewmac
MAIW Veteran
MAIW Veteran
Posts: 1787
Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont

Post by mikewmac »

aerogator wrote:
I was able to speed up the idling props some through a change in the JBAI P-3C FDE that I am doing for you
Thanks Mike. However, I don't think we should call this "JBAI". That name's already been taken :lol: .
Jake,

Then maybe "AGAI" for AeroGator AI? :lol:

Mike
aerogator

Post by aerogator »

I had to post a couple of shots. "Majic Mike's" FDE has got it flying now :D . still working on the top cockpit windows and the nose gear doors look a little big. Many other small things and of course, no textures :cry:

BTW Mike, I haven't seen any rough landings. May be because I added the gear compression feature :roll: .
Attachments
P-3_36.jpg
P-3_36.jpg (52 KiB) Viewed 852 times
P-3_31.jpg
P-3_31.jpg (37.2 KiB) Viewed 852 times
reconmercs
MAIW Veteran
MAIW Veteran
Posts: 2565
Joined: 11 Aug 2006, 19:55
Version: FS9
Location: KRDU

Post by reconmercs »

gettin there, can't wait to see what she looks like with a bit of paint on her 8)
Post Reply