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Posted: 23 Jan 2007, 23:05
by aerogator
As promised, here are some pics of progress on the P-3. Lots of work to be done still. Going to redo the glass at the cockpit and many details to be added as well as finishing animation.
Posted: 24 Jan 2007, 05:24
by P3_Super_Bee
Looking Good
Posted: 25 Jan 2007, 05:33
by aerogator
Redid the front glass, props, spinners, and landing gear and cleaned up a few more odds and ends

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Posted: 25 Jan 2007, 09:55
by Makadocias
It's getting better all the time!
Great work!
Posted: 25 Jan 2007, 11:10
by RipPipPip
Nice Bee!
Any fancy animations planned?

Posted: 25 Jan 2007, 17:13
by aerogator
working on the gear and doors now. props are next. The Fowler flaps are the only "fancy" animations that I plan to try. But just like the T-38, if someone wants to help, I would welcome it. The project would probably go faster and look better

!
Posted: 25 Jan 2007, 18:15
by RipPipPip
Posted: 25 Jan 2007, 20:17
by VulcanDriver
And if we had an AI Nimrod we could reproduce the last photo. Sigh....
John
Posted: 25 Jan 2007, 23:21
by aerogator
And if we had an AI Nimrod we could reproduce the last photo. Sigh....
Maybe the UKMIL gang will come up with something...

Posted: 26 Jan 2007, 04:07
by aerogator
Hey guys, a couple of questions. First, does anyone know how to speed up an idling prop. Mine turn very slowly and others I've seen are faster.
Second, I cannot get my main gear doors to operate. When I compile, I get an error message saying a 'trigger'was not found for them. The nose gear doors work fine. What's going on?

Posted: 26 Jan 2007, 04:19
by RipPipPip
Check the name ...
Posted: 26 Jan 2007, 05:28
by P3_Super_Bee
Very rarely open bomb bay doors...
Most ordnance we are tasked to carry anymore is the Harpoon, SLAM, SLAM-ER, and Maverick... So bombbay for the most part is only used for luggage.
Posted: 27 Jan 2007, 19:34
by aerogator
Check the name ...

I assume you mean the naming convention for animated parts. Thanks, I'll try that. I have them named something other than l_gear...

Posted: 27 Jan 2007, 23:02
by RipPipPip
aerogator wrote:Check the name ...

I assume you mean the naming convention for animated parts. Thanks, I'll try that. I have them named something other than l_gear...

That's why.
"Stock animation" works just like our different "custom animations" - you should use exact [front]name of a part, to have an associated code work.
Posted: 30 Jan 2007, 21:55
by aerogator
New and much improved version. Redid cockpit windows, redid nos 2 and 3 nacelle's to move main gear back where it should be and deepen gear bays, redid MAD boom and adjacent tail and fin. Whew

. Mike, sorry about the main gear locations; I had those too far forward but it still acts crazy in the sim: tail heavy on the ground.
Anyone know about speeding up idling props?
We're getting there. Thanks for all of the feedback.
Posted: 31 Jan 2007, 12:48
by mikewmac
aerogator wrote:New and much improved version. Redid cockpit windows, redid nos 2 and 3 nacelle's to move main gear back where it should be and deepen gear bays, redid MAD boom and adjacent tail and fin. Whew

. Mike, sorry about the main gear locations; I had those too far forward but it still acts crazy in the sim: tail heavy on the ground.
Anyone know about speeding up idling props?
We're getting there. Thanks for all of the feedback.
Jake,
I was able to speed up the idling props some through a change in the JBAI P-3C FDE that I am doing for you. It isn't a perfect solution, but it does improve the situation. I have received your latest model and will check it out later today.
Mike
Posted: 31 Jan 2007, 13:25
by aerogator
I was able to speed up the idling props some through a change in the JBAI P-3C FDE that I am doing for you
Thanks Mike. However, I don't think we should call this "JBAI". That name's already been taken

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Posted: 31 Jan 2007, 15:12
by mikewmac
aerogator wrote:I was able to speed up the idling props some through a change in the JBAI P-3C FDE that I am doing for you
Thanks Mike. However, I don't think we should call this "JBAI". That name's already been taken

.
Jake,
Then maybe "AGAI" for AeroGator AI?
Mike
Posted: 01 Feb 2007, 19:51
by aerogator
I had to post a couple of shots. "Majic Mike's" FDE has got it flying now

. still working on the top cockpit windows and the nose gear doors look a little big. Many other small things and of course, no textures
BTW Mike, I haven't seen any rough landings. May be because I added the gear compression feature

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Posted: 01 Feb 2007, 20:31
by reconmercs
gettin there, can't wait to see what she looks like with a bit of paint on her
