Re: AI landing distance advice...
Posted: 03 Jun 2010, 03:59
That may well be the case but I never develop anything with user numbers in mind, if I did it would put me off making or adding some models, such as fences around an airbase that takes a heck of a lot time to place or custom buildings that require a lot of background work to get the materials for the textures.
I guess it comes back to whether the model and FDE designers wish to proceed down that path as well.
There are many AI package designers, there are very few that stray from the norm. MAIW has always been at the forefront of new development ideas to keep the sim interesting so I think its worth investigating and I'm willing help out where I can, as Steve knows.
I guess it comes back to whether the model and FDE designers wish to proceed down that path as well.
There are many AI package designers, there are very few that stray from the norm. MAIW has always been at the forefront of new development ideas to keep the sim interesting so I think its worth investigating and I'm willing help out where I can, as Steve knows.