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Re: Bagram AB Scenery?

Posted: 31 Jan 2011, 00:38
by ronniegj
I bet the polys for a decent representation for all of that would be HUGE. What a fps killer, er, destroyer, er, inhibitor. Yea, inhibitor.

Ron

Re: Bagram AB Scenery?

Posted: 31 Jan 2011, 00:42
by MIKE JG
The polys are not the fps killer, it's the texture calls. Think about when you load up a busy place like Nellis, all the models, both AI and scenery, are there right away, they're just not textured until the graphics catch up. So rendering the models is not that hard on the system, it's adding the colors.

A place like Bagram could be done by combining sections of the base into single scenery objects that call just one texture a piece. Planning ahead is the key to doing fps friendly scenery.

Re: Bagram AB Scenery?

Posted: 31 Jan 2011, 02:04
by ronniegj
Thanks, I think I had read that before. However, I haven't paid much attention as yet. Was waiting for continuation on the video tut's - next up was applying textures, I believe - but it would also be nice to learn about combining objects into one large single bgl scenery as well. (BTW, I am not trying to press you onward), I have the patience necessary to wait for however long is necessary.
:smt059
Ron

Re: Bagram AB Scenery?

Posted: 31 Jan 2011, 08:27
by aljude
MIKE JG wrote:I was really hoping someone else would volunteer to do the AFD file..... :smt119
Give me a couple of days and i'll see what i can do.. this will be based on what Google has to offer, someone else will have to place all that scenery.

Tony

Re: Bagram AB Scenery?

Posted: 23 Feb 2011, 01:28
by WB383
Theres some good videos on youtube of bagram flightline, heres one if it helps at all in creating this base. http://www.youtube.com/watch?v=lWqhsOC9H3A