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Re: JASDF Bases
Posted: 29 Aug 2013, 16:24
by Chrisb
And I have got all the downloads now with few problems.
Thank you.
Chris
Re: JASDF Bases
Posted: 29 Aug 2013, 17:15
by AcumenNation
Here are some UH/SH-60 callsigns
No. 21 Squadron ( Tateyama air base ) SH-60/SH-60J = BLACK JACK
No. 22 Squadron (Omura airbase) SH-60/SH-60J = WYVERN
No. 24 Squadron (Komatsujima air base) SH-60J = SHADOW
No. 51/513 Squadron (Atsugi air base) SH-60K = MIGHTY
No. 72 Squadron (Omura air base) SH-60J = RESCUELARK
No. 73 Squadron (Tateyama air base) SH-60J = GUARDIAN
No. 101 Squadron (Tateyama air base) SH-60J = HOBBY
No. 121 Squadron (Tateyama air base) SH-60K = SCRAY
No. 122 Squadron (Omura air base) SH-60J = SNIPER
No. 123 Squadron (Tateyama air base) SH-60J = OSPREY
No. 124 Squadron (Omura air base) SH-60J = GANNET
No. 231 Squadron (Maizuru air base) SH-60J/SH-60K =MAIZURU
No. 251 Squadron (Ominato air base) SH-60J = BATTLEAX
Air Rescue Wing (nationwide) UH-60J = HERO, ORIENT, LARK
1st. Air Group Search and Rescue (Kanoya air base) UH-60J = KING STAR
2nd. Air Group Search and Rescue (Hachinohe air base) UH-60J = HOLLY STAR
4th. Air Group Search and Rescue (Atsugi air base) = ANGEL STAR
Shimofusa Educational Aviation Group/ Shimofusa Search and Rescue (Shimofusa air base) UH-60J = SHINY STAR
Re: JASDF Bases
Posted: 29 Aug 2013, 18:42
by clickclickdoh
Thank you very much for those. I'll work those in the coming paints.
Re: JASDF Bases
Posted: 29 Aug 2013, 20:59
by clickclickdoh
I apologize guys, apparently I have made a mistake in my instructions. In order to appear properly, the Tokyo Heliport needs the Tokyo_Photo file as well as the TK2004PG,
both available from the same page. That should help anyone pulling out the hair because of bay like floating detected at the heliport.
Sorry.
Re: JASDF Bases
Posted: 29 Aug 2013, 21:49
by Firebird
Appreciate that. It does stop me asking you.
Re: JASDF Bases
Posted: 31 Aug 2013, 04:45
by clickclickdoh
Ominato (RJSO)
Includes paints and FPs for the 7 SH-60Js of 25 Kokutai
Libraries needed for it to work:
Atsugi Object Library
Beaufort Object Library
GGSE
JGSE
MAIW ABO
MAIW Humvee Library
MAIW Mirage F1 Objects library <--- first time for this lib
http://www.mediafire.com/?xg5gq8ku4pbdm69
Re: JASDF Bases
Posted: 31 Aug 2013, 06:04
by AcumenNation
Re: JASDF Bases
Posted: 31 Aug 2013, 12:04
by Alan Robertson
I'm really enjoying the various Japanese sceneries posted on this thread and want to thank all those who have contributed to it. I have a couple of requests. Firstly, does anyone have the Editvoicepack callsigns for 'Mighty' and 'Battleax' that have featured in a couple of the more recent aircraft files? Secondly, I notice that in most of the flightplans the ability of ATC to call out these, and other, callsigns has been suppressed by the use of the 'R' designator rather than 'F' within said plans. The 'R' designator will force ATC to use the aircraft reg instead. The following instruction within the TrafficTools' program will maybe explain this better:
F or R
‘F’ in this field specifies that if the aircraft is associated with an airline then the airline name and flight number are to be used for an ATC call sign (e.g. "Landmark 1213"). ‘R’ forces the aircraft registration (tail number) to be used as a call sign even for airlines.
Hope this helps and thanks in advance if anyone can help out on the missing callsigns.
Re: JASDF Bases
Posted: 31 Aug 2013, 13:37
by clickclickdoh
I didn't even know that Fs and Rs were being put in the FPs. I'm using a GUI program to generate them. I just assumed that they weren't using callsigns because I didn't have the proper files for them. I'll see what I can do about changing Rs to Fs.
Learn something new every day.
Re: JASDF Bases
Posted: 31 Aug 2013, 18:05
by clickclickdoh
Here we go, updated FPs for all helos so that they should use callsigns properly if you have the right voice files.
Re: JASDF Bases
Posted: 31 Aug 2013, 20:07
by RKE
Battleax & Mighty VCPmods attached.
Re: JASDF Bases
Posted: 01 Sep 2013, 20:36
by clickclickdoh
VCPmod files for Guardian (73 Kokutai) Rescuelark (72 Kokutai) and Hero (JASDF Koku Kyunandan)
Re: JASDF Bases
Posted: 02 Sep 2013, 19:01
by jimrodger
Did anyone do flightplans for the GIFU Test Wing F-15Js?
Pretty please
Jim
Re: JASDF Bases
Posted: 02 Sep 2013, 21:59
by clickclickdoh
I just dropped them over two of the Gifu F-15s in the flight plans that come with Ray Parkers repaints.
Re: JASDF Bases
Posted: 03 Sep 2013, 04:46
by clickclickdoh
Here's another one with a runway way too short to land a Viper on, for our rotorhead friends:
Komatsushima (RJOP)
http://www.mediafire.com/?feqrevd877k4572
Includes paints and FPs for the 9 SH-60Js of 24 Kokutai and a VCPmod for the airport. Uses all our usual friends for libraries, nothing new. Does include a landclass file to reshape the bay a little bit.
Re: JASDF Bases
Posted: 03 Sep 2013, 07:42
by Alan Robertson
What file is the landclass one in RJOP as I believe it should be put separately into the Landclass folder? Thanks in advance.
Re: JASDF Bases
Posted: 03 Sep 2013, 09:15
by jimrodger
clickclickdoh wrote:I just dropped them over two of the Gifu F-15s in the flight plans that come with Ray Parkers repaints.
Sometimes the obvious is just too obvious.
Thanks for the kick.
Jim
Re: JASDF Bases
Posted: 03 Sep 2013, 11:28
by clickclickdoh
Alan Robertson wrote:What file is the landclass one in RJOP as I believe it should be put separately into the Landclass folder? Thanks in advance.
RJOP.LWM2.bgl
Re: JASDF Bases
Posted: 03 Sep 2013, 14:58
by Alan Robertson
clickclickdoh wrote:Alan Robertson wrote:What file is the landclass one in RJOP as I believe it should be put separately into the Landclass folder? Thanks in advance.
RJOP.LWM2.bgl
Thanks for that. Would I be right in saying that all bgl scenery files with 'LWM2' somewhere in their name are Landclass files or is that an assumption too far? I do seem to have dozens of them for various sceneries in my Addon Scenery/Scenery folder and I wonder if they should all be moved to the Landclass folder. Any ideas?
Re: JASDF Bases
Posted: 03 Sep 2013, 15:42
by clickclickdoh
LWM2 almost always are landclass/terrain mask files. They will work in any scenery file that isn't associated with a texture folder. Some people choose to organize them into specific landclass folders to keep track of them.
For example
NO GOOD
RJOP/
/scenery
/texture
GOOD
RJOP/
/scenery