F-35 Joint Strike Fighter

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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Re: F-35 Joint Strike Fighter

Post by gsnde »

Happy to hear what you are saying, Mark :smt001
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Re: F-35 Joint Strike Fighter

Post by fishlips »

I think the hardest lod will be on the upper end, the first level drop. I thought I was close but it seems I'm more likely got the second and third lods done. We'll see how it looks when I have more lods made and then put it out there for testing. :wink:
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Re: F-35 Joint Strike Fighter

Post by fishlips »

Ok, I'm getting scared now. I think I like the look of the lower lod models more than the main model, ouch :roll:
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Finally had a chance to check out the B's XML.

I am going to suggest two versions - VTOL and STOL

VTOL = Into hover when beacon comes on, stays in hover to take off, engine 'straight' during flight, lands in hover, taxi back in hover and settles when beacon goes off.

STOL = Normal taxi, rotate engine to around 45 degrees when strobe comes on, engine 'straight' during flight, engine rotates back to 45 degrees close to touchdown, straightens back up when strobe off, normal taxi back in

You would have to mod the FDE to give the STOL a shorter take off run.

Change the wheels on the VTOL to 'dummy' to stop them rotating when in taxi hover.

I just have to remember the if/els bracketing now, LOL.
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Re: F-35 Joint Strike Fighter

Post by fishlips »

That is great news Kevin, I thought you may have lost interest in the project.
I believe the B-model STOVL in real life means Short take off / vertical landing. Is that not possible to emmulate that or is it much too difficult to achieve in FS9 due to its constraints. I was thinking those G-vars may come into play again like that used by the flaps and gear on the Tucano and PC-21.
Just a thought but I'm happy any way it happens.
cheer's,
Last edited by fishlips on 17 Jun 2013, 07:07, edited 2 times in total.
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Finished the last LOD on the F-35 clean A-model tonight. In all, including the main model there are Eight levels of detail (1 + 7 lods).
Just the wing mounted loadouts to deal with now but there not so important to me. I need to download a large U.S. airbase with lots of parking to test how well the model performs in the simulator. :wink:
cheer's,
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Inital results using NAS Lemoore scenery and 165 F-35A with pylons have proved themselves on my development PC, which is a 7 year old single core CPU, to be very encouraging. On my other PC, which I use for flying in FSX it barely has any readable impact, none that is worth noting so it looks like I have the LODs fairly correct and the model should operate very well as an AI model. Still doing more tests on a full base at Lemoore, which I think can handle a 100 or more AI.
1.jpg
Last edited by fishlips on 17 Jun 2013, 16:14, edited 1 time in total.
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Mark,
What time to the F-35B's do their stuff in the traffic file you sent me?
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Re: F-35 Joint Strike Fighter

Post by campbeme »

fishlips wrote: which I think can handle a 100 or more AI.
1.jpg
Around 300 NBAI Hornets based there in our package, that will be the stress test mate.
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

It's OK Mark, got it 1.15pm GMT every 4 hours

Phase 1 -
Nozzle rotate / doors open - Short Take Off
f35btest2.jpg
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Re: F-35 Joint Strike Fighter

Post by fishlips »

Guy's,
Having some problems with my wireless router, something keeps shuting the security off and then my development PC goes off line. I can't seem to work out what is going on with it. Bloodly thing cost me $600 bucks so I'm not impressed with it.
Let you know when I have it sorted!
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Re: F-35 Joint Strike Fighter

Post by jetmax »

It's the NSA... The US government is concerned that your F-35 development is going better than the real one :mrgreen:
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Got it sorted in my typical way, it got thrown across the backyard and I went and bought another one of a different brand! :roll:

Kev, that looks amazing in your screenie. Should be a good model if things work out!
I had to make another lod model for A-model, I didn't like the way it transitioned from one to another at that level but I think it helped the model as well. This has been a tough model to make lods for as its wavy shape is a bugger to smooth out.
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Around 300 NBAI Hornets based there in our package, that will be the stress test mate.
Stress test, for me or the model! :wink:
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

330 flight plans on a Saterday morning at Lemoore. Not sure how many were at home but the Base looks fairly full. On my Seven year old Dell single core, 3.2ghz with 800FSB and a lousy ATI graphic card HD 4350 and 24" HDMI screen, I achieved an average frame rate of 13.5 and got better when passing over the base.
On my FSX PC, its not even worth mentioning the perforance was so good. As well as adding that extra Lod, I tweaked the lods even more and found better results. The frame rate was pretty much the same from different angles around the base including in the middle of them.

The Textures are also 32 bit.

Image
Last edited by fishlips on 18 Jun 2013, 14:47, edited 1 time in total.
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Mark.....

The short take off / vertical landing should be possible on the XML....
However you will have to modify the FDE to -
A) short take off run
B) low speed landing with fast stop

We will have the problem with having to use the ugly FS9 default built in lights, but still can't find a way around that.

Finally, this will take a little time.
I need to tweak some parts, and add some parent polys etc, but as the Osprey is dead thanks to Boeings total lack of help, it gives me something to play with.

Would ask one thing....
Can you do a traffic file that adds more F-35's to the base you gave me and have them flying more regular, maybe some TNGs also. So I can watch their behaviour easier?
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Kev,
I'll knock out some flight plans for that scenery and have them fly more regular, every second flight doing a TNG.
Mike Mac, I believe will help us out with the Short Take-off and stop landing FDE.
Time is one thing we have a bit of with the F-35B. :wink:
Hopefully the V-22 can also be revived in the not to distant future, just need to find the right people for them plans.
cheer's,


Try this traffic file Kev, it adds a few more VFR flights starting from 1:00:00 and 1:20:00. Every second flight being TNG. If you need it even more busier I can make it so.
Traffic_F-35_Test.zip
(3.4 KiB) Downloaded 46 times
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Re: F-35 Joint Strike Fighter

Post by fishlips »

Ok, so who is interested in giving the test version of the A-model a run. :wink:
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Re: F-35 Joint Strike Fighter

Post by Firebird »

Oh alright, if you insist. :lol:
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Re: F-35 Joint Strike Fighter

Post by fishlips »

O', one more thing guy's, this model will not respond well as a user flyable model in testing due to how the custom xml coding operates. The FDE is also only setup for AI use, as a flight model it will not respond very well, nor sit on the apron correctly so please view it as an AI with a flight plan.
Big thank's to Mike MacIntire for the FDE.
Cheer's,
Mark G
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