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Re: WSMG AI F-16 preview

Posted: 21 Jun 2023, 11:03
by Weescotty
A choice...
The original Block 30's had the taxi/landing lights on the main gear.
On the CCIP upgrade they were moved to the nose gear door, same as every other Block from 40 onwards.
Which basically means the only visible difference would be the HUD.

So
a) Do as originally manufactured.
b) As a CCIP with modified light location.

Once that decision is made I can crack on with....P3D ONLY

Eielson305.jpg

Re: WSMG AI F-16 preview

Posted: 21 Jun 2023, 14:21
by petebramley
Whichever you feel most comfortable with. They will go into my sim regardless :-)

Re: WSMG AI F-16 preview

Posted: 21 Jun 2023, 20:58
by Victory103
Agree with Pete, looking forward to these for a long time, but I would vote "B".

Re: WSMG AI F-16 preview

Posted: 22 Jun 2023, 22:05
by gavinc
Weescotty wrote: 21 Jun 2023, 11:03 A choice...
The original Block 30's had the taxi/landing lights on the main gear.
On the CCIP upgrade they were moved to the nose gear door, same as every other Block from 40 onwards.
Which basically means the only visible difference would be the HUD.

So
a) Do as originally manufactured.
b) As a CCIP with modified light location.

Once that decision is made I can crack on with....P3D ONLY

Question - Why would you do B as it means they would look like every other Block 40 + (I'm assuming here that you have already modeled a Block that looks the same except the HUD) ? Can the HUD be that different?

Just wondering
Gavin

Re: WSMG AI F-16 preview

Posted: 22 Jun 2023, 22:06
by gavinc
PS - Glad to see any and all F-16s

thanks

Re: WSMG AI F-16 preview

Posted: 24 Jun 2023, 22:55
by Weescotty
Ok, will do it as the current CCIP version.
I can use XML to choose which HUD to display depending on the aircraft title.

Blue Splinter (there will be around 8 different camo schemes)
Eielson335.jpg

Re: WSMG AI F-16 preview

Posted: 25 Jun 2023, 16:16
by petebramley
👍👍👍

Re: WSMG AI F-16 preview

Posted: 28 Jun 2023, 07:52
by Weescotty
White Splinter
Eielson314.jpg

Re: WSMG AI F-16 preview

Posted: 03 Jul 2023, 08:19
by Weescotty
331 (Ex Texas Gunfighters) was transferred to 18 Aggressors. Not in any list (F-16.net or Scramble yet) but is on the Eielson website.
Retains almost all of the Heritage scheme it carried.

Also their first Wraith scheme in the background.
Eielson331.jpg

Re: WSMG AI F-16 preview

Posted: 03 Jul 2023, 08:34
by Jonjon
Wow :shock:

They all look fantastics :)
Amazing work

Fred

Re: WSMG AI F-16 preview

Posted: 10 Jul 2023, 21:37
by Weescotty
All the Eielson 18 Aggressors single seat textures are done.
C-Models.jpg
Includes -
White Splinter
Blue Splinter
BDU Splinter
White Flanker
Wraith
Heritage (Ex Texas Gunfighters)
Standard 2 tone grey (2 x ex Alabama ANG)

Re: WSMG AI F-16 preview

Posted: 15 Jul 2023, 09:15
by Weescotty
Started on the single seat loadouts...
loadout.jpg

Re: WSMG AI F-16 preview

Posted: 16 Jul 2023, 00:05
by pslinger
Looks great! Can't wait to see the finished product.

Re: WSMG AI F-16 preview

Posted: 01 Aug 2023, 12:16
by Weescotty
Nearly there!
Nerarly.jpg

Re: WSMG AI F-16 preview

Posted: 07 Oct 2023, 00:06
by Weescotty
gavinc wrote: 22 Jun 2023, 22:05
Weescotty wrote: 21 Jun 2023, 11:03 A choice...
The original Block 30's had the taxi/landing lights on the main gear.
On the CCIP upgrade they were moved to the nose gear door, same as every other Block from 40 onwards.
Which basically means the only visible difference would be the HUD.

So
a) Do as originally manufactured.
b) As a CCIP with modified light location.

Once that decision is made I can crack on with....P3D ONLY

Question - Why would you do B as it means they would look like every other Block 40 + (I'm assuming here that you have already modeled a Block that looks the same except the HUD) ? Can the HUD be that different?

Just wondering
Gavin
Sorry for the delay....
The Block 40/2's had the Wide Angle reflex HUD. (WAR) - was needed for LANTIRN.
Rest have the Wide Angle Conventional HUD. (WAC)

Re: WSMG AI F-16 preview

Posted: 11 Oct 2023, 07:16
by Joseph29
I just noticed that in the two of the Chile F-16D model folders there two mdl files. One is named WSMG_F16D50_NAVb _MULTI_C2_W53 and the other is named WSMG_F16D50X_NAVb _MULTI_C2_W53. Why is that? Can I delete one of them?

I looked and the Chile F-16 models use the WSMG_F16C50X..... but he F-16D's use the WSMG_F16D50...... is that right? Should the D's use the F-16D50X file?

Re: WSMG AI F-16 preview

Posted: 11 Oct 2023, 09:09
by Weescotty
Never noticed in before.

To fix properly....

Each of the D models should have an X in them.
F16D50X_etc..etc

You might have to add it to the model.cfg also..
normal=WSMG_F16D50X etc etc etc

The files are identical I believe.

Re: WSMG AI F-16 preview

Posted: 13 Oct 2023, 14:35
by petebramley
Have been doing some checks of all my installed models recently and have come up with a missing texture file from the Egyptian block 40 I have on my system.

the texture is "wsmg_f16_weaps_41.dds" and is called from the model "model.F16C40_MULTI_NAVa_C9_W41"
Have had a look at the various zip files you have sent me for testing and the released zips but cannot find it. Have in the short term renamed "wsmg_f16_weaps_40.dds" to cover but this is not completely accurate.

Regards

Re: WSMG AI F-16 preview

Posted: 14 Oct 2023, 02:41
by Weescotty
Should be in the package...
Anywho...
WSMG_F16_Weaps_41.zip
(70.7 KiB) Downloaded 86 times

Re: WSMG AI F-16 preview

Posted: 14 Oct 2023, 02:51
by Weescotty
Next on the list Top Aces 'Netz'
InGame.jpg