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Re: Edwards AFB
Posted: 23 Dec 2013, 05:11
by butcherbird17
This is really looking good proximo, looking forward to this. I did a conversion of the FSX Edwards scenery
but never finished it. I got distracted with other things, (1 of many projects that I never finished

) so this is going to replace it once you release yours. Got a few pics of it over at SOH in this thread:
http://www.sim-outhouse.com/sohforums/s ... e!!!/page5
Keep up the great work.
Joe
Re: Edwards AFB
Posted: 05 Jan 2014, 15:52
by proximo
Hi
Link to my project, it is beta version,but it is far than my previous release (because progress of rework of afcad is slow,maybe you will find mistakes/errors,but I will fix it

).
I am reworking afcad and placing more objects to bring more life to scenery.
It is recommended to have installed MTtrees2,MTtrees4,MTtrees6,GGSE,JGSE,MAIW_ABO,MAIW_Cargo,MAIW_Weapons and Cars_JS.
I want to ask you for feed back,if you will find mistakes/errors or you will have any ideas.
Have a nice flying
Link:
http://www.mediafire.com/download/rjicf ... eta_v2.zip
Re: Edwards AFB
Posted: 05 Jan 2014, 19:56
by edhave
Wow that's one hell of a scenery, and you call that a beta scenery !!!!!
The level of detail is fantastic , can't wait for the final version.
Ed
Re: Edwards AFB
Posted: 06 Jan 2014, 03:24
by 36yerth
Wow!
Quite a bit of progress since your last release. This is taking shape very nicely, did you make a custom landclass for the area? It seems to fit real world pics much better than the default.
The parking situation seems ok so far, everyone seems to find their spots, NASA included. I haven't had time to wait for the ai to do takeoffs/landings, though so no feedback on the taxi situation yet.
The base sits about 25ft above the default, which, being the is correct real-world altitude, caused the usual subterranean effect (I corrected the FS bgl with JaBBgl).
Some missing autogen near the center of the base, not really that noticeable most of the time.
The only real issue I could notice is a fairly significant drop in FPS that happens whenever more than a couple of outlying buildings are in view. My FPS is locked at 32 and usually stays close most of the time but it can, in this case drop as low as 4.
More of a minor detail: are you sure the retention pools south of the base are often filled? all pics I've seen this past 10 years seem to have them empty.
That's all I can think of right now.
Thanks for all the work you're putting in this, it's showing!
Re: Edwards AFB
Posted: 06 Jan 2014, 21:22
by MJDykas
That's what I'm talking about , it 's fantastic.

With all the stuff I have flying in and out of Edwards, it looks real good now !!! Thank you very much for taking on this project. The only files I don't have are the MTTrees , where would I find these?
Mike
Re: Edwards AFB
Posted: 06 Jan 2014, 22:37
by ardethomas
Re: Edwards AFB
Posted: 07 Jan 2014, 15:11
by maverick69
Good work indeed but I have some height issue.
Re: Edwards AFB
Posted: 08 Jan 2014, 11:45
by proximo
MJDykas wrote:That's what I'm talking about , it 's fantastic.

With all the stuff I have flying in and out of Edwards, it looks real good now !!! Thank you very much for taking on this project. The only files I don't have are the MTTrees , where would I find these?
Mike
MTtrees
http://www.mediafire.com/download/9o9h4 ... Ttrees.zip
In my FS I have installed MTtrees as a part of MAIW Scenery Library Objects,by installation of MAIW packages,but which one,I do not know.
Re: Edwards AFB
Posted: 08 Jan 2014, 12:00
by proximo
maverick69 wrote:Good work indeed but I have some height issue.
Wow
I think,you are first,who reported problem with elevation.I checked again in my FS and everything is working exactly.
Now I don“t know,what is wrong,maybe conflict with other addon for this area (Blue Sky scenery or Dennis Waggoners scenery)
Re: Edwards AFB
Posted: 08 Jan 2014, 12:36
by timbob1
Mate read my post on page 2
Re: Edwards AFB
Posted: 08 Jan 2014, 13:34
by maverick69
timbob1 wrote:Mate read my post on page 2
Thank you it's very usefull. I found the AP916190 file altered but I don't find the original file (probably I forgot to make a copy

) in my directories. Does anybody knows in which disk I can find the original, please?
Re: Edwards AFB
Posted: 08 Jan 2014, 14:43
by proximo
maverick69 wrote:timbob1 wrote:Mate read my post on page 2
Thank you it's very usefull. I found the AP916190 file altered but I don't find the original file (probably I forgot to make a copy

) in my directories. Does anybody knows in which disk I can find the original, please?
For maverick69
I hope,it will work now exactly.
And please,take some screens

Re: Edwards AFB
Posted: 08 Jan 2014, 21:52
by maverick69
Thank you! Now it works perfectly
Re: Edwards AFB
Posted: 09 Jan 2014, 02:36
by akav8r
In case anyone is wondering, this works great in FSX also, you just need to remove the usual VTxx files.
Re: Edwards AFB
Posted: 09 Jan 2014, 19:29
by Victory103
akav8r wrote:In case anyone is wondering, this works great in FSX also, you just need to remove the usual VTxx files.
Thanks, actually thought the stock FSX version was pretty good, besides missing the other runway and parking spots.
Re: Edwards AFB
Posted: 12 Jan 2014, 11:39
by viper810
I have installed this beta package. Its realy awsome, but it is not realy framerate friendly.
Re: Edwards AFB
Posted: 23 Jan 2014, 21:02
by Fastair
HI,
Thank you for your time and energy with this project, it is really outstanding !!!
I have to say it is a bit heavy on the frame rates, I was just wondering if there were any bgls that could be recommended to remove to make it easier please ?
Many thanks,
Paul
Re: Edwards AFB
Posted: 06 Apr 2014, 20:24
by proximo
New birds visiting KEDW
Re: Edwards AFB
Posted: 07 Apr 2014, 06:15
by proximo
Reworked taxi links and main appron at north/NASA area
Re: Edwards AFB
Posted: 07 Apr 2014, 06:19
by proximo
65th Aggressors visited KEDW and full hotramp