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Re: AI Aircraft Editor for P3Dv3

Posted: 28 Feb 2017, 16:02
by gsnde
Yes!!! :smt023

I finally made it. The viewer component now always shows the correct textured aircraft. You can have the viewer form open and change aircraft and liveries as you like - it will just display what you select in AIAE.

I got an idea from some pretty obscure discussions about VBnet not allowing an event to be raised from another form (it triggers but does not fire and that was what I was seeing). I then constructed something and to my utmost surprise it just worked. I still can't believe it.

This was the biggest nut to crack so far and I was beginning to feel bad about it, because it was not progressing whatever I tried for some time. Arno invested much time and brain to support me. But he is all C, not Basic.

In case you wonder what I am trying to tell you - don't do it... :smt001 I just feel very happy and have the need to tell you.

Now simfolders and then you get the beta.

Re: AI Aircraft Editor for P3Dv3

Posted: 02 Mar 2017, 22:01
by gsnde
... :smt002 ...

Re: AI Aircraft Editor for P3Dv3

Posted: 02 Mar 2017, 22:05
by gsnde
I got an error report today from a user of the current AIAE version which crashes when trying to load an aircraft.cfg with 1.725 HTAI F-16s.

Excel helped me to create a test aircaft.cfg with 5.000 [fltsim.x] sections. Took a tad to load, but no crash.

Re: AI Aircraft Editor for P3Dv3

Posted: 08 Mar 2017, 11:02
by gsnde
... :smt002 ...

Re: AI Aircraft Editor for P3Dv3

Posted: 11 Mar 2017, 15:34
by gsnde
Shots from the last built....

Re: AI Aircraft Editor for P3Dv3

Posted: 11 Mar 2017, 16:15
by Holy Cheese
I can tell you that this version is simply fantastic - I'm a very happy camper with this :)

Cheers
Jack

Re: AI Aircraft Editor for P3Dv3

Posted: 11 Mar 2017, 16:30
by gsnde
Thank you so much, Jack!

From mobile hence short


Re: AI Aircraft Editor for P3Dv3

Posted: 22 Mar 2017, 11:11
by gsnde
...just one more to go... :mrgreen:

Re: AI Aircraft Editor for P3Dv3

Posted: 22 Mar 2017, 15:09
by Greg
Getting better and better :smt023

Re: AI Aircraft Editor for P3Dv3

Posted: 22 Mar 2017, 15:45
by petebramley
Oh YES

This is the bit I've been most looking forward too :D :D

Re: AI Aircraft Editor for P3Dv3

Posted: 22 Mar 2017, 15:52
by gsnde
I also added a feature to disable (by renaming panel folders to owl.panel) or enable (either by renaming back or create a new panel folder) an aircraft in the FSX/P3D aircraft selection list.

That was on the wishlist for version 2...

From mobile hence short


Re: AI Aircraft Editor for P3Dv3

Posted: 22 Mar 2017, 16:04
by gsnde
But now we are definitely done. Complete the Alpha channel detection, complete the documentation update and then release.

From mobile hence short