Page 4 of 5
Re: Edwards AFB
Posted: 07 Apr 2014, 07:02
by proximo
I want to ask you for the help : do you know,which units are currently based at KEDW and location on the base? I want to know for modify of the parking codes.
Or modify list below:
TPS - Test Pilot School
411F - 411th Flight
412F - 412th Flight
416F - 416th Flight
417F - 417th Flight
418F - 418th Flight
419F - 419th Flight
445F - 445th Flight
452F - 452th Flight
JSF - Joint Strike Fighter Programe
NASA - NASA
452S - Global Hawk
Re: Edwards AFB
Posted: 08 Apr 2014, 14:21
by Firebird
Nice. How is your project going?
Re: Edwards AFB
Posted: 18 Sep 2014, 21:02
by N35W
Hello very nice work here.
I have been wishing for a Edwards up to MAIW standards for years.
I'm glad to see you moving in that direction.
I went there years ago for a airshow and can tell you have captured the spirit of the area.
Any Idea when you will release the textures to go with it?
Re: Edwards AFB
Posted: 18 Sep 2014, 22:07
by N35W
Never mind. I found the Beta 2 files. Very nice this is totally the mood of the place.
Re: Edwards AFB
Posted: 21 Sep 2014, 20:14
by proximo
Thank you
Only beta,beta and beta,but little bit far...
I sorry,but I am little bit busy now and I have no time
http://www.mediafire.com/download/99wrm ... eta_v3.zip
Re: Edwards AFB
Posted: 24 Sep 2014, 13:12
by merlin101
Just installed version 3 & looks fantastic!

still problem with frame rates over main area, otherwise perfect! Detail you've added is amazing, well done so far!
Dave
Re: Edwards AFB
Posted: 25 Sep 2014, 02:48
by MIKE JG
The scenery is brilliant. But for practicle use, it is way too detailed. The highly detailed nature of each scenery model results in a low overall fps. This will never change unless the number of polygons that have to be rendered are reduced significantly.
To get any scenery to run at acceptable fps, you have to sacrifice some details on the actual scenery models themselves.
You can make up for the lack of modeling details by using high fidelity textures. You can also make use of scenery LODs as well as clustering multiple scenery objects into a single model.
Being Edwards, people will want to populate the base with all sorts of AI traffic. That only compounds the number of polygons that a user's system has to render and then texture on top of that.
Re: Edwards AFB
Posted: 27 Sep 2014, 21:19
by BadPvtDan
Stop being a spoil-sport, Mike.
Re: Edwards AFB
Posted: 30 Sep 2014, 13:46
by proximo
To BadPvtDan :WOW,great post....
But what MIKE JG wrote is true,it is very detailed scenery.For me it is not problem to create FSDS objects with different levels of LOD,but I not know why,FDSD 3.5.1 and FS9 SDK (Make MDL) is not able to create/compile mdl file with LODs.
Any ideas?
I think I found the way?????

:to use FSDS to create object with LODs and final mdl compile by ModelConverterX,it works fine,so now I need to test it in the FlightSim.I hope that it will work.....
Re: Edwards AFB
Posted: 20 Dec 2014, 00:23
by proximo
Few pictures of North Aux Base
Re: Edwards AFB
Posted: 20 Dec 2014, 00:26
by proximo
9L2

Re: Edwards AFB
Posted: 20 Dec 2014, 00:30
by proximo
Re: Edwards AFB
Posted: 20 Dec 2014, 00:32
by proximo
North loop of North Aux Base
Re: Edwards AFB
Posted: 20 Dec 2014, 00:37
by proximo
And new hangar models
Re: Edwards AFB
Posted: 20 Dec 2014, 00:40
by proximo
Re: Edwards AFB
Posted: 20 Dec 2014, 00:42
by proximo
Re: Edwards AFB
Posted: 20 Dec 2014, 01:36
by timbob1

Superb mate, really impressed with all your work so far.
Re: Edwards AFB
Posted: 20 Dec 2014, 08:56
by Stewart Pearson
Looks really good - much appreciated.
Re: Edwards AFB
Posted: 20 Dec 2014, 09:02
by halcon501
Great work at the end we are going to have a very good scenery of this historical air base
Re: Edwards AFB
Posted: 31 Mar 2015, 18:56
by Kulbit