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Re: RAF Gütersloh P3D restarted

Posted: 21 Mar 2024, 11:50
by expat
I actually can see the parking spots in ADE - under the excludes. Making them smaller so they cover the default buildings but not the parking makes complete sense. I can edit the AFCAD and send it to you if you like - share the effort! I am at work so probably won't be until tomorrow.

Re: RAF Gütersloh P3D restarted

Posted: 21 Mar 2024, 21:24
by Manschy
Take your time.

Re: RAF Gütersloh P3D restarted

Posted: 23 Mar 2024, 13:31
by expat
Think this got them all, but plenty of parking left and have EE Lightnings and Hunters doing their thing.
Fabulous scenery!!

Re: RAF Gütersloh P3D restarted

Posted: 23 Mar 2024, 17:18
by Manschy
Thank you for the file, Expat.

Will include your excludes inside my main ADE. Thanks for help.

Re: RAF Gütersloh P3D restarted

Posted: 25 Mar 2024, 08:35
by Manschy
Expat,

are the seasons now working? Did you place the lua files into the scripts folder?

Re: RAF Gütersloh P3D restarted

Posted: 25 Mar 2024, 09:22
by expat
Placed the Lua scripts + checked this. Seasons just changed to Spring, so pretty green but have a red X on the poly.

Re: RAF Gütersloh P3D restarted

Posted: 29 Mar 2024, 12:51
by Manschy
That we can sort out for sure. Can you make further tests with different season settings, please? Most important is the "hard winter", so use January 18th, please to see if all ground is white covered.

Re: RAF Gütersloh P3D restarted

Posted: 05 Apr 2024, 07:35
by expat
Ground is all white covered on 18th January. Look great. Red X still there.

Re: RAF Gütersloh P3D restarted

Posted: 05 Apr 2024, 08:55
by Manschy
Thanks for response, Expat.

The red X is a missing object in the SODE Simobjects folder. Does the X appear at all seasons or especially at spring?

I will have a look into it next days to search the culprit...

Re: RAF Gütersloh P3D restarted

Posted: 06 Apr 2024, 07:17
by expat
See it both Spring and Winter.

Re: RAF Gütersloh P3D restarted

Posted: 06 Apr 2024, 10:51
by Manschy
Thanks. Will have a look at.

Re: RAF Gütersloh P3D restarted

Posted: 27 Apr 2024, 15:49
by Manschy
Expat, in spring and winter, do you have

1. windsocks at both sides (09 and 27)?
2. the mobile tower lorry at both sides?

Re: RAF Gütersloh P3D restarted

Posted: 29 Apr 2024, 09:01
by expat
Windsocks at both end.
Mobile tower at 09 only as far as I can see.

Re: RAF Gütersloh P3D restarted

Posted: 29 Apr 2024, 20:23
by Manschy
Expat, I forgot to add that the mobile tower lorries appear depending on the wind directions as the overrun barriers do as well.

So please set the wind from west direction, in this case you should see a lorry appearing at RWY27 (east side). Set wind to 8 kts at least.
If you set wind from east direction, the lorry should appear now at RWY09. Can you confirm?

I did some comparison to the scenery I have installed which should be the same like version v.91 but can't detect some difference which can cause the red X....

Will investigate furthermore...

Re: RAF Gütersloh P3D restarted

Posted: 14 May 2024, 11:03
by Manschy
Expat, will you please attach the SODE ETUO seasons.xml and animations.xml file for me, please? So I can compare it with my working ones.

Re: RAF Gütersloh P3D restarted

Posted: 20 May 2024, 16:41
by expat
Hi - sorry been away.
Files attached.

Re: RAF Gütersloh P3D restarted

Posted: 27 May 2024, 07:50
by Manschy
Okay, both files seem to be identically equal with my xmls.

I only can remember to add some new shrub sections to the spring and fall seasons. So I will send you my latest SIMOBJECTS/ETUO folder shortly.

Re: RAF Gütersloh P3D restarted

Posted: 27 May 2024, 09:44
by Manschy
PM sent...

Re: RAF Gütersloh P3D restarted

Posted: 15 Jun 2024, 10:20
by Manschy
Project abandoned.

To all who are interested furthermore in the latest state of the scenery, please send me a PM.

Re: RAF Gütersloh P3D restarted

Posted: 15 Jun 2024, 11:08
by TimC340
Oh, I'm sorry to read this Manschy.