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Posted: 10 Jan 2008, 18:08
by Makadocias
RipPipPip wrote:Heh guys, you've made my day, I thought that everybody forgot the An-2 project ... that means that I do have to plan to set up my development environment again 8)
Haha, FORGOT?! :shock:

No way!!

We're just anticipating it's release! :D

But as always in your own time but we have not at all forgotten about her!

Looking forward to your great work!

Hava a good one :wink:

Posted: 10 Jan 2008, 18:43
by alexrfixit
Yet another looking forward to the AN-2!! And was it you or someone else who was working on a F-18?

Posted: 10 Jan 2008, 20:08
by Psuls
"We will never forget" :D

No Rysiek, I think we all want to see that fancy airplane in our virtual skies !

But I am the best placed to understand you don't have all the time you want to complete it :roll:

Posted: 12 Jan 2008, 13:28
by vc-10
Time is the biggest problem with modeling. I started my E-190s in September 2006!! :lol:

Posted: 13 Jan 2008, 10:11
by Dark Morelia
Ya got that right! "Project AN-124" was started in November 2006 :roll:
Then there are the 5-6 other projects I've started in the meantime that'll prolly never get finished :lol:

Posted: 13 Jan 2008, 16:55
by MIKE JG
Drew, how is the big beast coming along?

Posted: 13 Jan 2008, 17:03
by Dark Morelia
It was going fine, until several major flaws were discovered after I made the LODs :evil:
I'm pretty certain all the bugs are ironed out now, and I'm about to start the LODs again.
Once they're done, someone will find something else wrong with it :lol:

Posted: 13 Jan 2008, 17:09
by vc-10
I hate it when you discover some bugs... I've spent most of the day re-building the entire flap/spoiler/wing trailing edge area. Still got to make the inboard flaps and animate them. And then there's the textures, which were supposed to be finalised ages ago! :lol:

Posted: 18 Apr 2008, 08:32
by RipPipPip
Hi,
here's some refreshing info, I hope.

I was able to set up a new development environment, during last few days, including Ketrzyn-Wilamowo EPKE airport, made from scratch, located as per Google Earth.
Here's some info:
http://www.lotniskoketrzyn.pl/index.php?lang=en
I've chosen exactly that one as they have pretty An-2 Fly-in's, every year now.

Here's what I have, after a fresh FSDS v3.5.1 recompile and 3 LODs ready:

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An-2's are not young now, so some servicing is needed:
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A banner towing:
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Another one needs maintenance ... :P
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Let's have some fun:
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PS. All great paints by Mike Pearson, he has some time consuming real-life now but I hope we will continue the job soon ...

Posted: 18 Apr 2008, 10:07
by Makadocias
Tempting shots there! They look great!

Posted: 18 Apr 2008, 11:00
by BadPvtDan
You guys set the bar higher and higher with each model. Well done. Are those Golden Knights?

Posted: 18 Apr 2008, 11:22
by RipPipPip
BadPvtDan wrote: ...Are those Golden Knights?
Geee, those look like http://www.google.com/search?num=30&hl= ... tnG=Search ... I got to ask Mike Pearson for that 8)

Posted: 18 Apr 2008, 15:59
by aerogator
Go Rip!!! That is one coooool airplane! :D

Posted: 18 Apr 2008, 18:03
by Javier Tapia
exelente Work!
The ai An-2 actually tows a glider or drops infatry? great!
Looks like we have and ai army now falling from the sky ehh!!!! :lol:

Posted: 25 Apr 2008, 13:14
by RipPipPip
I can't believe this but I was able to finish LODs this week :smt050


So, polygon count for RWAI An-2 Release Candidate 1 (a basic, wheeled version) is:
LOD1 = 3249
LOD2 = 2799
LOD3 = 1235
LOD4 = 787
LOD5 = 477
LOD6 = 134
LOD7 = 14

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Posted: 25 Apr 2008, 15:43
by MIKE JG
Nice work Rysiek, I can't wait to add some of these into my sim.

Posted: 25 Apr 2008, 20:15
by ronniegj
I love the way the textures seem to be holding out all the way to the last LOD. Does this mean that these will not turn gray when viewed from a bit of a distance?

Ron

Posted: 26 Apr 2008, 00:31
by RipPipPip
ronniegj wrote:...Does this mean that these will not turn gray when viewed from a bit of a distance?...
Every AI should be done this way but ... the gray effect could be rather FS9 "gift" for us, somewhat model independent, an effect of a balance between computing power and minimum FPS set ...

Posted: 26 Apr 2008, 09:10
by nickblack423
All my models are textured all the way down to the last LOD. It is to do with FS not with the models. Its either Mip-Mapping on the textures, or your graphics card....or anyone of the above. Dont ask me what it is as Ive never understood, but its not the models thats for sure.

Nick

Posted: 28 Apr 2008, 20:45
by RipPipPip
Looks like everything is done on my side,
I'm satisfied with LODs right now.
I will forward the stuff for paint enhancements and (possible in some following time) package preparation in a minute.

Here's an An-2 massive attack :D

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