Mother Russia

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mikewmac
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Re: Mother Russia

Post by mikewmac »

VulcanDriver wrote:You guys are great, amazing models and FDEs :D
Thanks John,

Mike P. is a real artist in AI aircraft modeling and texturing and IMHO he has upped his game significantly with the MPAI Su-24 Fencer series.
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    Re: Mother Russia

    Post by dk1213 »

    Yea really, you guys are incredible..... I for one can barely keep up with all these awesome additions and new models, but I keep checking this post and waiting on the release of the Tu-95 bear .... I am longing for the quintessential alert intercept with a bear straying too close for comfort near American or Canadian airspace so I can take off from Elmendorf in an F-15 and see it up close. The bear and the blackbird are the planes I am waiting to see in my FS skies. I can't wait. I can say that if MAIW never existed, I most likely would have played FS9 or FSX for a week or two in 2006 and it would have collected dust for the last 8 years. It really changed my whole experience, and its a hobby I spend alot of time on and I wouldn't want to live without it. Thanks alot guys. Really.

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    Re: Mother Russia

    Post by mikeblaze »

    Now it's starting to look like a Bear..... Early Tu-95M and Tu-95MP.... a lot of love went into the paint kit here.

    :smt004
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    Re: Mother Russia

    Post by dk1213 »

    :smt007
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    edhave
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    Re: Mother Russia

    Post by edhave »

    mikeblaze wrote:Now it's starting to look like a Bear..... Early Tu-95M and Tu-95MP.... a lot of love went into the paint kit here.

    :smt004

    Yeah, I really like all the bright colors you used :gayflag:
    RKE
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    Re: Mother Russia

    Post by RKE »

    Having a single texture sheet alone will be a massive improvement over the Dimitry Samborski model :lol:
    mikeblaze
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    Re: Mother Russia

    Post by mikeblaze »

    RKE wrote:Having a single texture sheet alone will be a massive improvement over the Dimitry Samborski model :lol:

    Hate to break it to you, but this is a two-texture job with a third texture for the props. I am going to see how the rest of the texture-mapping goes (doing an small group of large ordnance shapes on this texture template), and I think there might be room on one of the two textures for the prop. I think either the MRAI An-225 or GAI An-124 is a two-texture job with main-texture fan blades, so I am not setting a precedence here. But using two textures enabled me to do the detail I really wanted to do in fairly crisp resolution, llike the natural metal textures with enhanced lines and underlying rivets.

    I am doing this aircraft in the same manner as the B-52, two textures for a big aircraft, but everything mapped to those two textures. I currently have had as many as 25 set up in the sim with no issues, even at single-LOD. That's probably close to regiment strength back in the bad old days.

    The only things left to be modeled are the final landing gear with bays, and the flaps (not too many animations on this one). I did the 95K/KM variant last night as well, the first generation big-chin radar variant. After that, the 95MS (modern variant with smaller chin radar) and the variants of the Tu-142 will fall into order. I will do the Tu-116/126, but I want to get the wing/gear group sorted out first, since it will be a substantial fuselage swap-out for the Moss. The retro Sov fans will get another AI commercial aircraft as well out of this.

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    Re: Mother Russia

    Post by RKE »

    Still, 2 is better than 10 :wink:

    Come to think of it, I always thought the blade/prop textures went on their own sheet for some arcane reason.

    A shame they never did finish the Tu-95LAL, that would've been a sight to behold :)
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    Re: Mother Russia

    Post by gsnde »

    To have the prop texture separate is a very good thing. Today all FS9 props being build here are done in a way that they work in FSX. Still sometimes they look different in the same sim, depending on some unclear combination of graphic card, driver, fps and humidity on mars.

    If you have do deal with the prop you will very much appreciate it if it is not combined with the other textures.
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    Re: Mother Russia

    Post by ronniegj »

    The two most majestic bombers to ever rise into the skies: B-52 and Tu-95. Lovin' this! Ron
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    Re: Mother Russia

    Post by VulcanDriver »

    ronniegj wrote:The two most majestic bombers to ever rise into the skies: B-52 and Tu-95. Lovin' this! Ron
    Second that :D
    John

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    Re: Mother Russia

    Post by gsnde »

    Can we agree that the number is three and the B-36 is part of this trio? :smt001
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    Re: Mother Russia

    Post by mikeblaze »

    I'm actually ecstatic for UTT doing the Il-18/38. I have a primitive fuselage and wings for the Il-18, nothing more, and I can happily delete it from both my to-do list and my computer. I was also very pleased that the Rulexy team finally choked out the last part of the Il-76 serie, the Il-78 Midas tanker variant.

    This Bear is one first for me, my first pure prop aircraft. The B-52 was, in terms of animation (fan blades), but Mr. Bear is based upon turboprop flight dynamics.

    In terms of big, graceful aircraft, I can easily add two more to the list, the Tu-16 Badger and the Myasishchev M-4 Bison. The M-4 had a short life as a bomber and a long life as a taker aircraft. I'll finish what I have open right now, and we'll see about those two later.

    :smt004
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    Re: Mother Russia

    Post by Don H »

    gsnde wrote:Can we agree that the number is three and the B-36 is part of this trio? :smt001
    I can agree with that! :mrgreen:
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    Re: Mother Russia

    Post by VulcanDriver »

    Any chance of a TU-160?
    John

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    Re: Mother Russia

    Post by ronniegj »

    Martin, I'll stick with my two, but have no objection to additions to the list. One thing about the Peacemaker, you can never mistake any other aircraft for the sound of the Peacemaker. As a very young teen, I saw and heard many of these at Carswell when my family drove over there to visit the Commissary. Good times! Ron
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    Re: Mother Russia

    Post by mikeblaze »

    The Tu-160 Blackjack was one of Sergey Bunevich's planned models a couple of years ago after both of his other Tupolev supersonic models; but I think that SBAI has centralized on helicopters, so I may drop him a line and see either if he is still planning it, or if he has any primitive source he might give me to finish it off, like what I have done for some of Jake's models. Sergey speaks in Cyrillic, but models in FSDS, so we have a common language, lol.

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    Re: Mother Russia

    Post by VulcanDriver »

    Not Russian but another iconic bomber from the same era, are you planning a B-58? I'm using the Alphasim AI version but its not very good.
    John

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    Re: Mother Russia

    Post by mikeblaze »

    Here are some pre-release Su-24s, the first of probably three parts for this project. 30 models, 118 repaints, and some unique challenges in modeling. I figured out how to edit the color of effects now (the right way, not just changing numbers), and in doing so, I finally cracked the secret of editing the primitive material effects in FSDS. In addition to so many other modeling firsts (for me) with this aircraft, it also has a custom AB effect and modeled wingtip nav lights on the variable-geometry wings that have a pleasant glow, not that God-awful bright orb that doesn't change size in LOD, so it just gets bigger in-scale (modelers know of what I speak of). I just ran the whole thing through in-sim test, and I plan to publish it by the weekend. Part 2 will be the Su-24M/MP/MR for Russian and "inherited" aircraft users, and Part 3 will be the true export users, featuring the Su-24MK and MRK.



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    RKE
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    Re: Mother Russia

    Post by RKE »

    Thanks for the update Mike, I'm already stalking out potential air bases for part 2 & 3 :lol: (sorry, I don't really do retro AI).

    I take it there's no visual difference between the M and the M2?
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