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Posted: 17 Oct 2008, 17:11
by max2202
Are you working on a MiG-21? I'm seriously thinking on starting on the MiG-21 after this, or the MiG-23. Do you know how many models where made for the MiG-21, unbelievable! It's also made as the J-7 in China, amazing aircraft.

Posted: 17 Oct 2008, 17:41
by BadPvtDan
When you get to that point, we may be able to help with XML. The modelers have lots of things they might share.

Posted: 17 Oct 2008, 21:22
by sprocky
max2202 wrote:It's also made as the J-7 in China, amazing aircraft.
And if I remember correctly a modified variant of the J-7 is
still in production :shock:

Posted: 18 Oct 2008, 01:29
by Ford Friendly
Guys, there are 2 AI Mig-21s available already.

Mehlin Rainer's excellent 7-LOD MiG-21 model
Hrvoje Kovacevic's GMax Mig-21

Michael Pearson has done a grunch of repaints for both.

Posted: 18 Oct 2008, 03:12
by MIKE JG
Ford the problem is that I don't believe we have permission to use those models. I could be wrong but I think if we did have permission, we would have used them in a package already. So in that case they are virtually useless to MAIW.

Lemme check if we have permission to use them or not.

Anyways this is a thread drift that I started unintentionally so let's not take away from Max's model with a MIG-21 discussion.

Posted: 18 Oct 2008, 03:19
by Ford Friendly
MIKE JG wrote:Ford the problem is that I don't believe we have permission to use those models. So in that case they are virtually useless to MAIW.
That's certainly one perspective.

Another is that I already have all of the AI Mig-21s released/painted thus far flying in my sim. I am sure that I am not the only one.

But, I do believe in modellers modelling whatever they are interested in although that feeling is somewhat in conflict with hating to see duplication - in this case, triplication - of effort.

Just a thought.

Posted: 18 Oct 2008, 03:31
by MIKE JG
Well I certainly stand corrected. :oops: It appears that we do have Mehlin Rainer's permission to use his models.

Max by all means do the Mig-21 if you want to but it does appear that we have use of one already if need be.

Posted: 18 Oct 2008, 05:52
by VulcanDriver
I'd love a an AI Blackjack...

Posted: 18 Oct 2008, 06:46
by Firebird
I must admit that there are loadsa things that I would to see modeled and I will admit to being almost obsessed with the types I wanted and nothing else.
However one of the things that my time hanging around in here has taught me is that I have learned to appreciate each new type released, for its own merits, plus of course it means that the list of aircraft yet to be done is smaller and therefore the ones I would most like to see are nearer.

The art of Zen and AI?

Posted: 18 Oct 2008, 21:12
by max2202
I'm getting there with the texture mappings. The cutting and joining tip works great. Just need to figure out the FDE, maybe someone can help me with that?

And another question. If you make swept wings, can you control that with XML. So you have two flaps, one the real flaps, and the other as the swept wings?

Thanks

Posted: 18 Oct 2008, 21:20
by VulcanDriver
max2202 wrote: And another question. If you make swept wings, can you control that with XML. So you have two flaps, one the real flaps, and the other as the swept wings?

Thanks
Do you mean "swing wings" like the F-111? If so Nick Black is your man as he used them on the F-14.

John

Posted: 18 Oct 2008, 21:28
by max2202
VulcanDriver wrote:
max2202 wrote: And another question. If you make swept wings, can you control that with XML. So you have two flaps, one the real flaps, and the other as the swept wings?

Thanks
Do you mean "swing wings" like the F-111? If so Nick Black is your man as he used them on the F-14.

John
Yes, I mean swing wings. I'm just wondering what to start next, I want to take it a step further. So maybe a Flogger or a Blackjack.

Posted: 18 Oct 2008, 21:53
by VulcanDriver
I'd like to see an AI Blackjack. Shoot Nick a PM, I'm sure he will help you.

Posted: 19 Oct 2008, 00:57
by MIKE JG
Max the man you want to talk to about the FDE is Michael MacIntyre. He's done pretty much all the MAIW models FDE setups and really knows his stuff. I'm sure if he has the time, he could help you.

Try sending him a PM, his username is "mikewmac".

Posted: 20 Oct 2008, 19:52
by max2202
I've finished LOD 1, only missing a pilot :P

The only problem is that ACM 2.5 is showing 4657 polygons. Is this acceptable? Or should I try and reduce is to around 3500?

Thank.

Posted: 20 Oct 2008, 20:02
by VulcanDriver
I'd say for LOD 1 its OK as its quite a complex shape.

John

Posted: 20 Oct 2008, 20:10
by Firebird
Like John said its good. Is there anything to do other than the pilot? Speedbrake for example.

Posted: 20 Oct 2008, 20:20
by max2202
I don't believe the MiG-25 has a speedbreak, only a parachute I think. I just need to change some texture mappings and change the keymapping of the front gear. Thats about it.

Posted: 20 Oct 2008, 20:57
by swp53
Hi max2202,
Well the Mig 25UB definately does have a speed brake between the tail fins.
I have a video clip of a Mig25UB takeoff/landing but it is 11.3mb. If I can find a link to where I got it I will post.
Regards,
Steve.

Posted: 20 Oct 2008, 21:30
by max2202
swp53 wrote:Hi max2202,
Well the Mig 25UB definately does have a speed brake between the tail fins.
Regards,
Steve.
I missed something then, but you are right.

Thank you.