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FSX & Black Canopies

Posted: 08 Jun 2011, 04:30
by BadPvtDan
I've seen a couple of articles about changing the canopy to 32bit from DXT1. Is this correct? So, on the HTAI F-16...where is the canopy texture?

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 06:50
by Firebird
There isn't a separate one, it must be part of the mdl.

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 08:21
by Graham King
I can confirm the canopies are part of the model.

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 17:20
by BadPvtDan
Ugh...those black canopies are an eye sore. Hmmm...that may be a deal breaker. How do you FSX users deal with that mess?

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 17:52
by CelticWarrior
I don't have black canopies on any aircraft in FSX.

Are you using SP2/Accel?

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 18:30
by BadPvtDan
Nope. Not yet. Necessary?

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 18:34
by CelticWarrior
Might be worth a try, me ole. IIRC it went some way to helping on my setup, plus the Accel addon is worth it in itself and includes SP2.

Re: FSX & Black Canopies

Posted: 08 Jun 2011, 20:11
by tango234
I would certainly advise adding SP2, it really helps with the canopies.

Re: FSX & Black Canopies

Posted: 03 Mar 2013, 18:57
by Reggie
I'm running FSX Accel and I'm getting black canopies on the Nick Black F-15C,D, and E. I haven't updated these aircraft in a while and in fact migrated them over from FS9. This is the only aircraft i'm having this problem with.
Are there any fixes?

Thanks,
Reggie

Re: FSX & Black Canopies

Posted: 03 Mar 2013, 19:13
by gsnde
I am pretty sure that you missend to move the shared glass texture from ..\%fs9%\texture to the local FSX texture folder. I don't know by heart what the name is - either you look in the package or somebody from the team knows.

Re: FSX & Black Canopies

Posted: 04 Mar 2013, 07:17
by Reggie
The glass texture is not shared, it's part of the main texture. The only aircraft I'm having trouble with now is Nick Black's F-15 (A thru E models).

I tried using BitMap to change the texture to DXT5, but it didn't help.

Thanks,
Reggie