VERY basic - and possibly dumb - question . .
Posted: 25 Oct 2011, 16:00
And likely stating the obvious. I have enjoyed for years playing around with AI. Not so much commercial but I put together my own GA and military flightplans and parking. Did a lot in FS9 and now FSX with carrier ops, building the carrier AFCAD parking (and "flatten AFCAD) and using TTools to make flightplans, etc. etc.
Recently got the bug to do some V-bomber, Vulcan, Victor etc around the UK using a lot of UKMIL stuff.
It seems that from the very begining while I can support a reasonable amount of AI around an airfield, when it comes to cycling through the different AI planes (in FSX using the W key) I get horrendous texture loading delay. It takes almost a minute to "recover". We all know FS and added AI involve trade offs on performance. Most mention FPS but I seem to suffer less from low frames or stutter but slow texure loading to the point doing AI isn't much fun.
My rig is a dual core E8600 using a NVidia X275 card. Generally in FSX it performs well e.g. with FTX scenery and heavy payware flyable a/c.
Any suggestions?
Thanks
expat
Recently got the bug to do some V-bomber, Vulcan, Victor etc around the UK using a lot of UKMIL stuff.
It seems that from the very begining while I can support a reasonable amount of AI around an airfield, when it comes to cycling through the different AI planes (in FSX using the W key) I get horrendous texture loading delay. It takes almost a minute to "recover". We all know FS and added AI involve trade offs on performance. Most mention FPS but I seem to suffer less from low frames or stutter but slow texure loading to the point doing AI isn't much fun.
My rig is a dual core E8600 using a NVidia X275 card. Generally in FSX it performs well e.g. with FTX scenery and heavy payware flyable a/c.
Any suggestions?
Thanks
expat