Page 1 of 1
Model Converter X to FSC
Posted: 09 Nov 2011, 04:15
by Victory103
Maybe I'll taking the easy route here, but looking at some .bgl models I found while updating my ADE object manager. I was using Model Converter X and exported the bgl to a mdl file after viewing the models. Is there anyway to now import this file into FSDS and make the static scenery object into a flying AI model? I was hoping to animate rotors and other parts ,of course I am just starting this model thing. I found a few H-60's (my main project) and a TH-57 (Bell 206) from JD's NAS Whiting FSX scenery.
Re: Model Converter X to FSC
Posted: 03 Dec 2011, 16:46
by fishlips
I don't know of any way/program to back engineer from that stage where you are at. Not to say that it cant be done! Try asking the brains-trust at fsdeveloper.com
Re: Model Converter X to FSC
Posted: 04 Dec 2011, 11:33
by TheFoufure
To Make Static aircraft from AI MDL file, you can use this software : Static Aircraft .mdl Maker (SAMM)
You can fin it on avsim :
http://library.avsim.net/download.php?DLID=161259
It is compatible with both FS2004 and FSX
Re: Model Converter X to FSC
Posted: 04 Dec 2011, 21:59
by Greg
Unfortunately the OP is trying to do the opposite: turn a static model into an AI model.
Re: Model Converter X to FSC
Posted: 05 Dec 2011, 01:53
by TheFoufure
Sorry, i've not clearly understand the original message

.
I've no idea for this.
Re: Model Converter X to FSC
Posted: 05 Dec 2011, 02:50
by Victory103
Thanks gents, as I posted I was making the mistake in trying to take a few short cuts in AI design, or pick up on a few other developers models thinking this design a new model from scratch to MAIW standards thing was going to be easy.