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Wiesbaden AAF Scenery now on AVSIM

Posted: 11 Nov 2011, 18:25
by ronniegj
John just made this available:

http://library.avsim.net/download.php?DLID=163285

Wiesbaden AAF (ETOU), Germany


Images related to this file:


etou_js-1.jpg
etou_js-2.jpg
etou_js-3.jpg
etou_js-4.jpg

File Description:
FS2004 scenery for Wiesbaden Army Air Field Germany. Contains custom objects with photo-realistic ground cover (summer textures only). Also includes appropriate AI aircraft from Nick Black, Dee Waldron, and Henry Tomkiewicz with custom repaints of all by Graham King.



Filename: etou_js.zip
License: Freeware, limited distribution
Added: 11th November 2011
Downloads: 226
Author: John Stinstrom
Size: 4791kb

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 11 Nov 2011, 20:22
by gvbeek
Who knows where to find or is willing to make the callsign of the RC-12K of Wiesbaden AAF; ARGUS

US Army Wiesbaden by John Stinstrom

Posted: 11 Nov 2011, 21:40
by james84
Available on Avsim, look for
etou_js.zip

I still have to install it, but I expect a great product as usual. Also included is a traffic file with Graham's repaints for Nick's Apache and HTAI/DWAI models. What do you want more? :smt003

Mod input: Topics merged

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 12 Nov 2011, 02:25
by MIKE JG
An MAIW project that just ran out of steam.....

Re: US Army Wiesbaden by John Stinstrom

Posted: 12 Nov 2011, 06:29
by james84
james84 wrote:Available on Avsim, look for
etou_js.zip

I still have to install it, but I expect a great product as usual. Also included is a traffic file with Graham's repaints for Nick's Apache and HTAI/DWAI models. What do you want more? :smt003

Mod input: Topics merged
Thanks, sorry, did't see this one!

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 12 Nov 2011, 11:23
by gvbeek
Stupid me but where are the flightplans. The read-me says 'The flightplans are already active' :?: :?: :?:

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 12 Nov 2011, 11:34
by Joseph29
gvbeek wrote:Stupid me but where are the flightplans. The read-me says 'The flightplans are already active' :?: :?: :?:
In the scenery folder. The file name is Traffic_Weisbaden.bgl

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 12 Nov 2011, 11:40
by gvbeek
Like I said: STUPID ME
Thanks Joseph

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 12 Nov 2011, 13:31
by Joecoastie
Thanks for the scenery! Brings back memories of living in Germany as a kid.

Here's a photo of the ramp at Wiesbaden, taken sometime in 1948 by my Dad.
The silver L-5 (15) was his A/C. He was posted to a small airfield in Bad Hersfeld.

Image

Image
Bad Hersfeld airfield with McPheeters Barracks (Constabulary Hdqtrs) in distance.

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 12 Nov 2011, 16:04
by campbeme
Those are great photos, love seeing stuff like that.

Mark

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 17:07
by hobby
Have installed scenery as per directions by author but cannot see, or hear any AI traffic! Never had any previous problem with any of John Stinstrom's work. Advice please.

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 17:52
by gvbeek
hobby wrote:Have installed scenery as per directions by author but cannot see, or hear any AI traffic! Never had any previous problem with any of John Stinstrom's work. Advice please.
Copy file Traffic_Weisbaden.bgl to FS2004\Scenery\World\scenery

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 19:36
by Stewart Pearson
gvbeek wrote:Who knows where to find or is willing to make the callsign of the RC-12K of Wiesbaden AAF; ARGUS
Sorry for delay. Only spotted your request today. Made one for you. :wink:

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 20:49
by gvbeek
THANK YOU for the callsign.

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 21:16
by hobby
Well I tried putting the Traffic_weisbaden.bgl in Scenery/World/scenery. Did not work for me.

In the Avsim zip file some of the bgls are titled "Weisbaden" and some are titled "Wiesbaden".

The correct spelling is, according to Google Earth "Wiesbaden."

A single handwritten flightplan will produce a C23 Sherpa correctly parked at Wiesbaden which will then perform as per handwritten flightplan.

I still cannot make the Traffic_Weisbaden.bgl perform correctly and I have tried re-naming it to "Traffic_Wiesbaden.bgl" = No Go.

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 21:19
by jeanpy
I have the same problem with this scenery, no trafic with this .BGL

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 30 Nov 2011, 22:35
by Firebird
I haven't looked into this properly but here are a few things that should be said. Firstly the traffic file doesn't need to be in Scenery/World/scenery it can be in any scenery folder that has been enabled in your FS9 set up - it's jut neater to do this.

If aircraft are not showing up there are likely three causes for this, if the scenery shows up.
1. Another afcad is at a higher priority and supercedes the one in the scenery.
2. You are using FSX and therefore there are occasions where the parking sizes need to be made bigger to take the different way FSX works out the required size for an aircraft.
3. You haven't installed the aircraft as supplied or you have renamed the aircraft entries (so the traffic bgl can't find them).

Do any off these scenarios fit the bill for you guys?

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 01 Dec 2011, 20:08
by delbydoo
I installed this straight from the download and it worked ok for me.....

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 01 Dec 2011, 22:08
by CelticWarrior
Same here, scenery isn't too good in FSX, but the traffic is certainly there.

Re: Wiesbaden AAF Scenery now on AVSIM

Posted: 02 Dec 2011, 18:14
by petebramley
It works fine for me in FS9