Page 1 of 1
RAF Wildenrath V2
Posted: 08 Dec 2011, 09:44
by Fokket50
Re: RAF Wildenrath V2
Posted: 08 Dec 2011, 11:21
by Firebird
Very cool.
Re: RAF Wildenrath V2
Posted: 08 Dec 2011, 14:04
by CelticWarrior
Very nice
I was flying Lynx in Germany in the late 80s onexercise from my home base in the UK when I made the classic error for Wildenrath.
We weren't supposed to be going there, our destination was Bruggen, but the bases were/are very similar and quite close together in a very flat area of the country with few landmarks (well that was my excuse at least). Same runway direction and almost identical airfield layout. I'm sure you can guess what happened.
It came as a huge surprise when I called finals for 27 at Bruggen to be asked if I was sure. I said I was, and repeated my request for clearance to land, only to be told that they'd just had a phone call from Wildenrath who asked Bruggen to let me know I was cleared to land there, if I really wanted to.
The fuel was just as good at Wildenrath as it was at Bruggen anyway (and the food was better).

Re: RAF Wildenrath V2
Posted: 23 Feb 2012, 17:22
by Fokket50
The new version has just been uploaded to AVSIM and Flightsim. It should be online in the coming days.
Search for RAFGEDUWV2.zip
Re: RAF Wildenrath V2
Posted: 23 Feb 2012, 17:47
by Keith Jones
Thanks very much, Menno.
Re: RAF Wildenrath V2
Posted: 23 Feb 2012, 19:26
by Firebird
Lovely stuff. Looking forward to adding this.
Re: RAF Wildenrath V2
Posted: 27 Feb 2012, 22:36
by phantomfreak
Is there a texture and model for the Pembroke? The folder in the download only contains the aircraft.cfg file.
Re: RAF Wildenrath V2
Posted: 28 Feb 2012, 05:58
by Chrisb
Hello,
I can't even remember if I painted the Pembroke for our first version but have a feeling we took the aircraft and texture, with permission, as it came. Anyway it on Avsim as 'Pembroke.zip' and one of the two textures is for 60 Sqn.
Chris
Re: RAF Wildenrath V2
Posted: 28 Feb 2012, 23:09
by phantomfreak
Yeah, I found that after reading a bit further down in the readme. I guess it pays to read them.