Page 1 of 2

WSAI V-22

Posted: 12 Apr 2007, 00:10
by Weescotty
Don't expect anytime soon, lots of interesting XML puzzles to solve.

E.g.
Engines rotate fine, maybe just some fine tuning.
Flaps - Will be totally XML controlled.

Posted: 12 Apr 2007, 01:21
by aerogator
awesome, Kev! :shock:

I took some pics at an airshow a couple of weeks ago if you'd like them.

Posted: 12 Apr 2007, 04:17
by MIKE JG
And it just keeps getting better and better. :smt023

Posted: 12 Apr 2007, 04:28
by reconmercs
I think Kev has turned into a model building machine :shock: now, if we could just get him bored enough to do a horrnee :P keep up the good work Kev 8)

Posted: 12 Apr 2007, 06:11
by btaylo24
Des

He's getting his rotor skills ready for the MH53!!! :D
He's gone with my wish! (I wish)

Barry

Posted: 12 Apr 2007, 08:52
by Savage
An intriguing idea!

Posted: 12 Apr 2007, 08:53
by CrazyDunc
awesome!

Posted: 12 Apr 2007, 09:12
by Firebird
I have to say it does look an outstanding job.

Posted: 12 Apr 2007, 10:44
by Savage
The only one (being a UK resident!) I've seen one was the type that attended RIAT, but I took a lot of it!

Image

Posted: 12 Apr 2007, 10:48
by btaylo24
Nice shot...

Barry

Posted: 12 Apr 2007, 13:10
by reconmercs
yeah I saw one flying for the first time a couple months back , definately weird to see at first glance

Posted: 12 Apr 2007, 15:16
by f14driver
Very nice work Kevin, you have some fine rabbits coming out of your hat here

Posted: 12 Apr 2007, 18:32
by Weescotty
Thanks guys.

Well, cut out the main windows, going to do the small footwell windows the same way, but do the fuselage ones as decals.

This isn't exaclty turning out low poly either, can't be helped, the engines add a lot of polys.

Posted: 12 Apr 2007, 18:48
by aerogator
REALLY looks good, Kev!
the engines add a lot of polys
You're not kidding, and I've got four of them on the P-3 with upper and lower intakes :x ...but these look more complex and I can't even imagine the black majic it takes to get them to tilt. :shock:

Tell me about 'decals'. I've got to do something for the P-3's wndows.

Posted: 12 Apr 2007, 19:03
by Weescotty
By decals I mean they will just be on the paintkit.

Best way is to find a pic with a nice side on shot.
Then just take the window from that and add it to the paintkit.

Rotating the engines was easy -

<part>
<name>anim_rotate_nacelles</name>
<animation>
<parameter>
<code>
(A:VELOCITY BODY Z, knots) 1 <
if{ 0 }
els{ (A:VELOCITY BODY Z, knots) 30 <
if{ 5 }
els{ (A:VELOCITY BODY Z, knots) 75 <
if{ 25 }
els{ (A:VELOCITY BODY Z, knots) 160 <
if{ 50 }
els{ 100 }
}
}
}
</code>
<lag>10</lag>
</parameter>
</animation>
</part>

Posted: 12 Apr 2007, 20:08
by aerogator
Rotating the engines was easy
... :roll: ... :lol:


I figured out the decal bit in the meantime. thanks :D

Posted: 10 Jun 2007, 19:58
by ronniegj
Any update on the status on this one?

Ron

Posted: 10 Jun 2007, 21:02
by Weescotty
Yup.....

I had ran into problems with tranparent parts and reflective textures.

BUT....

During my adventures getting the T-6 II going again which had the same problems, I found a workaround.

SO

It will be continuing, just focusing on the Gripen at the moment.

Posted: 10 Jun 2007, 21:27
by Awol
Good grief, I totally missed this one. Outstanding work!! :shock:

Posted: 11 Jun 2007, 16:41
by ronniegj
You got me drooling out of the side of my mouth a while back, and haven't been able to stop 'cause you keep 'em comin' sooooo fast. The place is a mess, beginning to fear I'll slip on the slim and fall. :wink:

Thanks for all you do!

Ron