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Any interest in AI submarine package??

Posted: 19 Apr 2007, 14:41
by MIKE JG
Guys, I've been playing around with designing some true AI submarines and eventually surface ships as well. Is there any interest in military AI vessel packages, ships, Uboats, etc? Just trying to guage the masses here.

Here's some AI subs all lined up:

Posted: 19 Apr 2007, 14:51
by nickblack423
Are you able to make it so that the sub will submerge at certain points. OOH maybe not just thinking about it, It'd be a lovely thing to be able to fly a Nimrod or a Orion around looking for a semi-submerged Sub, maybe just periscope up, that rises every now and then. That'd make for a hell of a package for UI aircraft to interact with.

Nick

Posted: 19 Apr 2007, 15:27
by CelticWarrior
nickblack423 wrote:It'd be a lovely thing to be able to fly a Nimrod or a Orion around looking for a semi-submerged Sub.....
Will Eric Marciano's traffic gauge pick them out as AI traffic? I understand that it's still very difficult to locate a periscope even when you know where the target is.

Posted: 19 Apr 2007, 15:34
by CrazyDunc
Celtic, whislt experiment wit mine,for project omcat it doesnt seem due to the fact it is "On the ground" still. so i just let mine circle the carrier as it is chaced by seahawks and orions wit a whole lot of junk flying CAP! lol


Dunc

Posted: 19 Apr 2007, 15:51
by MIKE JG
nickblack423 wrote:Are you able to make it so that the sub will submerge at certain points. OOH maybe not just thinking about it, It'd be a lovely thing to be able to fly a Nimrod or a Orion around looking for a semi-submerged Sub, maybe just periscope up, that rises every now and then. That'd make for a hell of a package for UI aircraft to interact with.

Nick
Nick I think we might have a couple options on this. With some creative XML coding we might work something out. Problem is that since the AI vessel never really reaches a runway, there's not going to be a way that I know of to "trigger" a submersing. Perhaps we'll figure something out. As always I can simply make an ai model that stays beneath the surface the whole time. I would just have to make sure not to use that one anywhere near the shore. Also just a simple periscope model would be a challenge to hunt down. Could attach a very small wake effect to make it a bit easier.

So basically we could break it down to three modes, sleep model, pre-taxi model and taxi model. Maybe we could make it so it transitions from the pre-taxi model that is surfaced and then make it very slowly submerge as it begins its taxi. Hmmm.......... :smt024

Of course we could always do a sub hunt using the model as dynamic scenery. i'd perfer to make it a usable ai model so others could create their own sub hunts.

Posted: 19 Apr 2007, 23:28
by flyboy
Mike, you saw what I could do with a non-AI version LA Class Submarine on my SubEx exercise. If you make the taxi paths real long, it takes a long while before they reach the runway and then restart. Biggest issue I saw was the water in FlightSim is treated like a hard surface, and depending on contact points, how smooth the AI rides across the water..... Ron Jeffers has made several versions of a WW2 submarine that dives, runs at periscope depth and can fire a torpedo. Check out the shipyard site for some of his ideas....

Posted: 20 Apr 2007, 08:30
by RipPipPip
I voted yes (why wouldn't anybody like to have AI ships?) :wink:
If only there would be a way to make AI landable moving carrier ...

Posted: 20 Apr 2007, 08:39
by Firebird
nickblack423 wrote:OOH maybe not just thinking about it, It'd be a lovely thing to be able to fly a Nimrod or a Orion around looking for a semi-submerged Sub, Nick
I agree mate, now if only we had an AI Nimrod on the horizon :lol:.

Posted: 20 Apr 2007, 09:59
by CrazyDunc
i experimented with havin ai land aboard carriers. i can get em doing touch and go's alright, the landing is the tricky part ain't it.

wish we could as well mate, but i think thts only possible in FSX


Dunc

Posted: 20 Apr 2007, 11:32
by flyboy
From everything I have read about a moving "landable carrier" is, the AI carrier is treated like another aircraft (i.e. scenery) and therefore it would be like landing on an AI airplane. Thats why you can not have a harden deck to land on. I know a lot of effort has been made to overcome this issue over at FS shipyard, but to no success.

Posted: 20 Apr 2007, 14:12
by ronniegj
I would intall AI subs etc on my FS setup. I haven't used the stuff from FS Shipyards as it tends to be WWII. (I know that they have a more modern Russian sub, but haven't messed with it yet).

Ron

subs

Posted: 13 Jul 2007, 15:54
by warden308
i would love to see ai ships in fs i think that is the biggest gap in fs not seeing any navy stuff.

Posted: 13 Jul 2007, 17:13
by MIKE JG
Hey good to see this thread resurected from the dead. I still plan on doing the vessels at some point. Basically have a LOD1 version of an Aegis destroyer completed, so I've got a start on them.

Posted: 26 Jul 2007, 23:17
by globemaster
There is a file on avsim (I think for 2002) that included an aircraft carrier with ai helos doing tngs and possibly landing as crazydunc was after.
I have it downloaded somewhere but I'll see if I can find the file name and post it later.

Sven 8)

Posted: 27 Jul 2007, 11:59
by lewis
Hi guys
The file you are lookink for could be the "HMS OCEAN V2 FOR FS2004. Landable helicopter platform located in the English Channel.
By John Young." It has afcads for 4 AI helos doing TNG's.

Posted: 29 Jul 2007, 12:14
by BASys
Hi Folks
MIKE JG wrote:Guys, I've been playing around with designing some true AI submarines and eventually surface ships as well.
Is there any interest in military AI vessel packages, ships, Uboats, etc?
Just trying to guage the masses here.
Mike JG -
Yes please ! :D
Definitely have lots of use for these.



Missed this thread first time round.
Can you re-open the poll ?
I'm sure we can raise a few more votes if you still require convincing. :D

Don't know how far you've progressed
hope you don't mind the following suggestions.



For submergence -
it would be worth having a play with the aircraft.cfg & AFCADs
rather than changing models on initiating taxi mode.

Whilst developing AI chopper FDEs for the ODG project
I'd observed this behaviour as a possibility.
I'd always mean't to follow it up
but got side tracked into resurrecting FS-Shipyards,
getting the ODG packages released, then MS FSX beta testing.



Create the a/c config with -
- wing angle of attack as negative.
- contact points with a very long compression stroke

As the speed increases
'wing' forces gear to compress and model to submerge.



You could further control this -
with a low acceleration configuration,
you could use AFCAD nodes/angles to control the 'ground speed'.

Closely placed nodes will slow the sub, thus 'surfacing'.

If configured correctly,
a single node in a straight taxiway,
could slow the a/c enough to pop up to periscope depth.



AFAIK I don't think there should be any issues,
but possibly to work consistently
may require the model origin to be be at/above extended periscope.



Some ideas for the model options.

Parked -
- Masts/periscopes down
- Flags & banners displayed
- Hatch access tents
- Howdah bridge-fin access platform

Taxi - Masts/periscopes up

Flight - Low speed - Periscope up

Some other modes ?



Personally would love to see -
- Upholder/Victoria class SSK
- Vanguard class SSBN, fwd hydroplanes on fwd casing.
- Astute class SSN
- Collins class SSK

A couple of full body models for placing on shiplift/drydock.



Look forward to anything you release.



HTH
ATB
Paul Donnelly

FS-Shipyards
http://www.fs-shipyards.com

Offshore Development Group
http://www.fs-odg.com

Posted: 29 Jul 2007, 19:58
by MIKE JG
Paul,

Wow, you are the person I need to talk to! You've got some great ideas on this subject. Trust me, I still plan on completing these vessels. The Aegis Destroyer is basically LOD1 complete. So are the subs for that matter. Luckily the subs are fairly easy to do. I may re-do some things as each day I'm learning to use FSDS better and better.

I've got quite a bit on my plate right now but here in a month or so I should have my plate pretty clean and may want to get back to the ships/subs. I'll be in touch via PM so check back to the site from time to time.

I don't have much experience with FDE's and CFG files but a little experimentation goes a long way.

We are Military AI Works after all, nothing keeping us from doing a vessel or vehicle package one of these days.

Posted: 29 Jul 2007, 22:33
by BASys
Hi Folks

Cheers Mike.
Excellent news.

No worries about timeframes,
as I'm about to get further tied up with beta testing from next week.

Glad it'll be progressed.

If I've got time I'll look at creating matching .air & .cfg files.

Would there be any objections to
us also hosting the resulting package(s) at FS-Shipyards ?

PS
Mechanism mentioned should also work for skidded AI choppers,
(with a +ve AoA for these).

HTH
ATB
Paul

Posted: 30 Jul 2007, 00:10
by MIKE JG
Nope, no objections as that is sort of "the home" of this kind of thing.