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MegaSceneryEarth Airports Project: KWRI

Posted: 23 Feb 2012, 05:46
by Gaiiden
Hey everyone, I decided I might as well swing by here and share my latest project given that it's my first military airport and this is IMO the best place to discuss such things when dealing with FSX.

Quick background - I've been developing airports since 2010 using default textures and freeware objects based on paid satellite scenery to speed up development time by making the creation and testing processes easier thanks to already-proven textures, objects, etc. Really the only thing I have to spend time testing is the AI network before release. You can find more info here.

So as I continue to develop KWRI over the coming weeks I'm interested in hearing from all of you what you typically like to see in a military airport add on. Because I'm basing on photoreal textures I carry the realism over to the airport itself with accurate parking and taxi markings, so I would like to simulate as much AI movement as I can. If anyone is working on any packages that include KWRI please let me know! Any other advice or information here on the forums you can point me to would be great as well - I'll be spending some time looking around myself too.

The actual development thread for this airport is over on the FSDeveloper forums and I'm going to keep everything development-related over there. Here I would just like to focus on the AI and military side of things.

Don't want to leave you without any eye candy though so here a few pictures of development progress :) Look forward to chatting with you all.

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Re: MegaSceneryEarth Airports Project: KWRI

Posted: 23 Feb 2012, 14:30
by DaleRFU
That defo looks good. Good luck

Re: MegaSceneryEarth Airports Project: KWRI

Posted: 24 Feb 2012, 04:51
by Victory103
Very nice, something I am interested in as I would like to have all my military bases with immediate surrounding areas be photoreal.

Re: MegaSceneryEarth Airports Project: KWRI

Posted: 25 Feb 2012, 02:14
by Gaiiden
Victory103 wrote:Very nice, something I am interested in as I would like to have all my military bases with immediate surrounding areas be photoreal.
You may want to read closer about how I'm developing these airports. I base them off MegaSceneryEarth tiles. Don't have those and you don't have a photoreal background...

Military AI!

Posted: 22 Mar 2012, 20:33
by Gaiiden
You can read development details over at the FSDeveloper thread.

Finally got AI movements in and holy cow am I impressed! The airport is literally overflowing with aircraft in the morning :) Have a look see and if anyone is working on additional packages for KWRI let me know!

Some general cargo and transport planes from other bases
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Looking towards the main tarmac, chock full of air wings based at KWRI mainly
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Closer look at the tankers and Globemasters filling the main tarmac
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More tankers and cargo - up top is where other external airbase cargo aircraft go, as well as fighters in the hangar space to the upper right
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The Air National Guard tarmac to the west full of transport, cargo and fighters from various ANG wings that stop by
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The poor Marine helicopter tarmac will need a good dose of static AI aircraft unless someone from here could oblige me with some helicopter movements?
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