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Blue Angels
Posted: 23 Apr 2007, 16:32
by Paul
Posted: 23 Apr 2007, 16:45
by Paul
Posted: 23 Apr 2007, 16:47
by Paul
Sorry about the first attempt.
Posted: 23 Apr 2007, 16:50
by Paul
Posted: 23 Apr 2007, 16:52
by Paul
Posted: 23 Apr 2007, 16:55
by Paul
Posted: 23 Apr 2007, 19:32
by bismarck
Very nice!

Great job!

Posted: 23 Apr 2007, 21:30
by Paul
Thanks. I've been working on this for a few months now.
My Thoughts & Prayers go out to the friends & family of Lieutenant Commander Kevin Davis the pilot of #6 who died in a crash during an Air Show in S.C.
Posted: 23 Apr 2007, 21:54
by Paul
Posted: 24 Apr 2007, 00:10
by MIKE JG
Cool, is that done with recorder?
Posted: 24 Apr 2007, 02:03
by Paul
Thanks Mike. No it's not.It's AI except for one aircraft. I made 6 invisable airports close together about 1000 ft. in the air, then another set of 6 farther away. Made some flightplans for each Blue Angel leaving about the same time give or take seconds not minutes. Still working on that, does'nt always work. Still have problems with #1 or #4 not showing up or to far ahead of the formation, thats how I can fit in the formation as#1 or #4. I probably didn't explaining it very good.
The aircraft I used is "Team FS KBT Superhornet" andTexture by Lucian Lie. I believe I got them at Simviation.com
Not really an AI aircraft. Killer on frame rates, but looks great. I deleted the Sound file & Panel textures in the texture file to help out with the frame rates. I get about 14 to 17 FPS Flying with them, but 7 or less near busy airports. I also added the same Air Show smoke that Mike used with his Thunderbirds.
Mike is the guy to learn AI Formation flying from. The things he comes up with his T-Birds and other packs has inspired me. He's the man.
Paul