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KFOK and KOQU
Posted: 16 Apr 2012, 22:31
by jetmax
After seeing so many great ADE files I decided that I should start sharing what I have been working on. I am in the process of building ADE files for all of the Air National Guard Bases in the US that do not currently have any scenery. Here are a couple to start. In order for them to work properly you will need to have the following libraries installed
Atsugi Object Library.bgl
Beaufort Object Library.BGL
GGSE.BGL
JGSE.BGL
MAIW_ABO.BGL
maiw_aircraft_shelter_library.bgl
MAIW_Cargo.BGL
MAIW_RAF_Hangers_Library.BGL
MCDMilitaryLibrary.bgl
I know they are no 100% correct, but they look much better than the default scenery at most of the ANG Ramps.
Cheers
Re: KFOK and KOQU
Posted: 17 Apr 2012, 04:04
by Dave YVR ATC
Nice! Thanks for sharing, will try them out asap!
Re: KFOK and KOQU
Posted: 17 Apr 2012, 14:38
by jetmax
No problem. Please let me know what you think.
Re: KFOK and KOQU
Posted: 17 Apr 2012, 16:53
by andrea81
Thanks! I'm gonna download them asap, and i'll let you know what i think about, anyway i'm sure they will be nice!
Re: KFOK and KOQU
Posted: 17 Apr 2012, 20:16
by Joseph29
Thank you for KFOK that is my home military airport. I live on Long Island and 5 or 6 times during the summer we go out to Montauk and the Hamptons. Everytime we do we drive past KFOK.
Re: KFOK and KOQU
Posted: 18 Apr 2012, 04:19
by andrea81
Well done! Good work
Re: KFOK and KOQU
Posted: 18 Apr 2012, 05:42
by Victory103
Thanks for these, will be testing them in FSX.
Re: KFOK and KOQU
Posted: 18 Apr 2012, 11:24
by jetmax
Victory103 wrote:Thanks for these, will be testing them in FSX.
Let me know how they work in FSX.
Re: KFOK and KOQU
Posted: 18 Apr 2012, 13:04
by timbob1

Cheers thanks for these I'll have a look
Re: KFOK and KOQU
Posted: 20 Apr 2012, 07:00
by Victory103
jetmax,
Maybe you should consider doing more AFD files, these turned out great in FSX. I checked them in ADE9X 1.5 and no issues. I was initially worried at KFOK with some of the GSE everywhere, but the HC-130's fit right in, including the ones in the hangars with the tails out, just like I remember as a kid at LRF.
No issues at OQU, nice job on using the objects to make the ramps look realistic without overdoing it, and I need to pick up that technique of using small taxiways to make the "red line of death" boxes. I may add the ATIS freq of 118.6.
Re: KFOK and KOQU
Posted: 20 Apr 2012, 12:17
by jetmax
Thanks for the feedback Victory. I have quite a few more to share. I just need to get them organized.