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ANG Bases from Jetmax
Posted: 20 Apr 2012, 16:22
by jetmax
Based on the positive feedback from KFOK and KOQU, here is everything else I have
KAPN
KCRW
KEFD
KFSM
KFTK
KGPT
KGTB (w/ NY ANG Pred Ramp)
KGTF
KINS
KJAN
KMEM
KMRB
KNFW
KNTD
KSDF
KTUL
Like the last two ADE files, you will need the following
Atsugi Object Library.bgl
Beaufort Object Library.BGL
GGSE.BGL
JGSE.BGL
MAIW_ABO.BGL
maiw_aircraft_shelter_library.bgl
MAIW_Cargo.BGL
MAIW_RAF_Hangers_Library.BGL
MCDMilitaryLibrary.bgl
I know they are no 100% correct, but they look much better than the default scenery at most of the ANG Ramps.
Of course feedback is welcome but if for some reason you do not like the, just delete them.
Cheers
Re: ANG Bases from Jetmax
Posted: 20 Apr 2012, 16:28
by Chrisb
Many thanks Scott
Chris
Re: ANG Bases from Jetmax
Posted: 20 Apr 2012, 18:15
by Victory103
Cool thanks, I have a few of those AFDs in my little projects area, doing the same thing you did by adding some MAIW libraries to bring some life at least to the mil ramps.
Re: ANG Bases from Jetmax
Posted: 20 Apr 2012, 18:22
by KevinJarvis
Outstanding job Scott.
Many thanks.
Re: ANG Bases from Jetmax
Posted: 20 Apr 2012, 18:28
by james84
Wow! Quite a big undertaking!
Thanks!
Re: ANG Bases from Jetmax
Posted: 20 Apr 2012, 20:07
by jetmax
This is what I do on those long overseas FS9 flights

Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 03:53
by RKE
Thanks a lot, just a quick question. Is the Creech AFB file identical to the previously released one?
And just a heads up, KAPN/Alpena is also included in the Michigan Military Project scenery by Matt Magner, so there's a couple of files that needs to be disabled there if you have it installed.
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 09:01
by Fokket50
Thank you for this.
Another question, where can I find MCDMilitaryLibrary.bgl ?
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 09:09
by james84
Just checked them out: excellent!
The only thing to point out are the approach lights not in line with the runway in one of the airports in the East, but for the reast everything is great.
I did like KINS: time to get some UAVs there!
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 10:47
by Firebird
Scott,
You have thoughtfully included the libs used to create your sceneries. This will help those that know how to to add them to ADE so that they can amend the parking w/o any problems but there are a lot of users that don't use ADE and don't know about this feature.
The upshot is that if they were, for example, to amend the parking codes they would lose your scenery.
If in future releases you were to set to option to separate airport and scenery object files then it will reduce the number of support issues that you could get.
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 15:14
by djnocturnal
This is great stuff! thank you!
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 17:43
by A25777
wonderful man...
thank u very much.

Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 21:51
by jetmax
RKE wrote:Thanks a lot, just a quick question. Is the Creech AFB file identical to the previously released one?
And just a heads up, KAPN/Alpena is also included in the Michigan Military Project scenery by Matt Magner, so there's a couple of files that needs to be disabled there if you have it installed.
Creech AFB and Aplena were created from scratch, using the default AFCADs and Google Earth. I did not realize there was a Alpena scenery out there. IF I had I probably wouldn't have done this one.
Cheers
Scott
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 21:52
by jetmax
Firebird wrote:
If in future releases you were to set to option to separate airport and scenery object files then it will reduce the number of support issues that you could get.
I did not know this was possible. I will have to play around with ADE tonight and figure out how to do this. Thanks for the feedback.
Cheers
Re: ANG Bases from Jetmax
Posted: 21 Apr 2012, 22:07
by james84
If you have ADE's latest version you just need to use "Extended Compile" in the file menu.
In the old version, instead, you have to set it in the program's options.
Re: ANG Bases from Jetmax
Posted: 22 Apr 2012, 01:40
by Firebird
Yeah, I found that out today but the old setting is still there if you want to have it as default.
Re: ANG Bases from Jetmax
Posted: 22 Apr 2012, 23:04
by flyerkg
Thanks a bunch Jetmax! I was just looking at KMEM on Google Earth and was thinking to update my files to include the ANG area.
Re: ANG Bases from Jetmax
Posted: 24 Apr 2012, 11:41
by Victory103
Almost done checking these, I like to fly cross-countries to each as I check approaches, at the same time testing a new aircraft most of the time. Still need to hit the east coast.
In FSX, no issues for the most part, maybe a tree or bush creeping on a ramp/taxiway. I wanted to confirm you used most of the mentioned custom scenery libraries for these, I do seem to have a few stock objects on the ramps. I am going into ADEX to clean these up, just want to make sure I don't delete a stock object you had placed on purpose.
Small issues that I can fix and probably related to FS9 vs. FSX:
KMEM: didn't see any comair at the gates, my FedEx ramps and C-5's were correct and full.
KEFD,KGTFs: several stock objects on the parking ramps.
KFTK: Elevation for runways/ramps.
Thanks again for these, very pleased with KNFW, exactly how I was planning to add the ramp shades!
Re: ANG Bases from Jetmax
Posted: 24 Apr 2012, 11:53
by jetmax
Thanks for the feedback Dustoff. I think I did leave some stock objects (buildings) on some of the ramps but I can't remember for sure. I will check it out tonight. Carswell (Navy Ft Worth) was my first duty assignment way back in the day.
Re: ANG Bases from Jetmax
Posted: 24 Apr 2012, 13:59
by maddog65
Scott,
I have the Blueprint KMEM scenery and the optional afcad from the MAIW package.
Will your AFD work with the BP KMEM Scenery?
Thanks
Les