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Retro BAF Alphajets
Posted: 21 Apr 2012, 09:00
by Fokket50
The latest package from Chris and myself is St Truiden/Brustem AB. Brustem was home to the BAF Alpha-jets until 1996. This package includes repaints for all Alpha-jets, weekly flightplans, voicepacks and scenery for St Truiden/Brustem AB.
It has just been uploaded to both AVSIM (BAF Alphajets.zip) adn Flightsim (BAFAlphajets.zip), it should be available soon.
Enjoy it,
Menno

Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 10:48
by Firebird
Lovely.
I commend the work that Chris and yourself are doing to populate the European skies.
Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 11:12
by Greg
Very cool! Bedankt Menno & Chris!
Never been into retro and don't have a retro setup but now you leave me no choice.

Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 12:03
by f4nutter
great package i will d/l asap. thank you both

Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 12:13
by Chrisb
And....I have just uploaded to Avsim textures for the 12 C.130H Hercules in the same camo scheme. There are some flightplans out there for at least 11 of them. Please remember to use the 'E' model.
Now what was next!
Chris
Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 14:40
by Garysb
Just a technical question, how do you add those areas of darker green to the background poly?
Gary
Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 15:10
by Fokket50
Gary,
For the background I use SBuilder to create an area covering the whole airport with grass, normally type 095/096. Then I look at specific area's, and fill them up on top of the grass layer with e.g. trees. In this case I used 134park to create the dark green area's with trees.
Menno
Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 16:07
by Garysb
Thanks for that Menno
But do you use SB to make the fill?
Gary
Re: Retro BAF Alphajets
Posted: 21 Apr 2012, 22:28
by Greg
Indeed Gary. It's very simple actually. In the same SBuilder project you just draw some extra polygons on top of your airport background polygon and assign a forest texture or golf course texture or whatever you want to it. Then make sure to play with the layers depending on which polygon you want to have shown.
Re: Retro BAF Alphajets
Posted: 28 Apr 2012, 11:44
by Bora
How did I miss these ?? Was just browsing Avsim for some new retro stuff when I came accross these.... Great work !!
Thanks !!
Re: Retro BAF Alphajets
Posted: 28 Apr 2012, 13:32
by Bora
My retro AI world is just getting better and better...
