FSDS Rotating Parts ??
Posted: 04 May 2007, 14:45
Guys, does anyone know how to increase the rate of rotation for a part that I've created. In this case the ship's radar. Maratime radars rotate much quicker than their land based cousins. I've got this part rotating but it's doing so very slowly.
If I set more key frame animation points instead of the generic 0, 256, 512, 768, and 1024, will that make the rotation speed up?

If I set more key frame animation points instead of the generic 0, 256, 512, 768, and 1024, will that make the rotation speed up?
