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Volkel AB - EHVK

Posted: 07 Sep 2012, 00:04
by Stewart Pearson
Unless you have NL2000 or FSX, this will hopefully fill a nice gap. Parking is coded for 306, 311 and 312 Sqns.

Included is a VTPP file courtesy of gvbeek - many thanks Gert. :smt006

As with my previous 2 releases, there is a certain amount of artistic licence, although Gert's local knowledge
has played it's part!

One thing I will point out. In reality the taxiways are a mixture of Concrete and Asphalt.

When I tried to emulate this on my system, I had horrendous results with textures bleeding through and it looked
awful. This could very well be my system set-up.

For those that wish more realism I would recommend using Nokia Maps to get the clearest satellite picture, in order
that you can discern which ones you want to change.

According to Gert, these days, the second runway is generally closed and used to park larger Cargo aircraft.

As this is a for retro traffic, I have left it open (sans parking). You may wish to follow Gert's excellent advice.

As usual, feel free to use, alter or bin these files.

Here's a couple of screenies for a sneeky peek;

Image

Image

Feedback is always welcome.

Re: Volkel AB - EHVK

Posted: 07 Sep 2012, 04:47
by Chrisb
Brilliant Stew. And free!

Keep going.

Chris

Re: Volkel AB - EHVK

Posted: 07 Sep 2012, 18:36
by Firebird
Absolutely!

Re: Volkel AB - EHVK

Posted: 08 Sep 2012, 19:55
by Stewart Pearson
A quick update of the ADE file correcting some "bleed through" from background.

Re: Volkel AB - EHVK

Posted: 09 Sep 2012, 15:30
by campbeme
Stew,

Now your getting into this ADE adventure, would you like to start adding appron effects under your light poles. This can all be done with the add > effects function. PM me if you want some help with the parameter settings.

Then we can start looking at cross wind black magic..aye

Mark :D

Re: Volkel AB - EHVK

Posted: 09 Sep 2012, 16:36
by Stewart Pearson
campbeme wrote:Stew,

Now your getting into this ADE adventure, would you like to start adding appron effects under your light poles. This can all be done with the add > effects function. PM me if you want some help with the parameter settings.

Then we can start looking at cross wind black magic..aye

Mark :D
Thanks for that Mark. I spent ages finding a light bgl that came with an effect, only to now find that the solution was there all the time. :smt091

Re: Volkel AB - EHVK

Posted: 09 Dec 2015, 00:01
by volador
Hi.

Where can I find an AI traffic file for the 306, 311 and 312 sqn RNLAF?

Re: Volkel AB - EHVK

Posted: 09 Dec 2015, 14:07
by edhave
search for "Retro RNLAF" on AVSIM


File Description:
Retro flightplans for the RNLAF F16's circa 1990. Designed for the repaints by Chris A Brown


Ed

Re: Volkel AB - EHVK

Posted: 09 Dec 2015, 21:43
by volador
Many thanks for your quick and complete answer. Is there!
(and thanks Stewart for your beautiful Volkel).

Re: Volkel AB - EHVK

Posted: 10 Dec 2015, 08:35
by Stewart Pearson
You're very welcome.

Re: Volkel AB - EHVK

Posted: 10 Dec 2015, 12:46
by gvbeek
Hi Stewart, is there a posibility to update Volkel AB with dutch shelters which are made by JohnTenn (on this forum) .
You can found them in thread John's Junks (filename: DHAS_Green.zip).

Re: Volkel AB - EHVK

Posted: 11 Dec 2015, 09:38
by Stewart Pearson
Hi Gert,

Unfortunately my health means I have had to give up creating scenery etc. Feel free to amend the original in anyway you want and release it as your own....................after all I think you did the background poly. :D

Re: Volkel AB - EHVK

Posted: 11 Dec 2015, 11:51
by gvbeek
Thanks for your reply. I wish you all the best.

Re: Volkel AB - EHVK

Posted: 11 Dec 2015, 16:08
by JohnTenn
Gert

There is a version of EHVK, incomplete on the John's Junk thread.

The grey HAS are placed on part of the Airfield. I did work on my version a little more.

You are welcome to modify that one or replace HAS with the grey ones for Stewart's version. I made the object so that it could be a straight swap with the round HAS. Just put in the new guid number.

Regards

John